Level 1|Tier 1
(!)Solar Forge - Quest: Collect Regen Globes to increase Solarite Generation.
Quest: Gathering Regeneration Globes increases Solarite Generation by 0.25, up to 5 additional Solarite per second.
Reward: Collecting 20 Regeneration Globes increases maximum Solarite by 50.
(!)Phase-Shield - Quest: Collect Regen Globes to gain a regenerating shield.
Quest: Gain a Regenerating Shield on top of your health with a value of 200. It regenerates 20% of its maximum value per second after 3 seconds without taking damage. Gathering Regeneration Globes increases the Shield value by 20, up to 600.
Reward: Collecting 30 Regeneration Globes causes your Shield to knock enemies back, dealing 100 damage, whenever it expires, and additionally increases its value by an additional 200(Total of 1000).
(!)Temporal Devastation - Quest: Hit enemies with Temporal Field to empower it.
Quest: Hitting an enemy hero with Temporal Field grants a Temporal Devastation stack, up to 40.
Reward: At 10 stacks, increase the stun duration by 0.5 seconds.
Reward: At 20 stacks, it additionally deals 10% of any enemies' maximum health in damage.
Reward: At 40 stacks, both previous benefits have their effects doubled.
Level 4|Tier 2
Accelerated Regeneration - Chrono Boost increases base health regeneration.
Chrono Boost increases the allied heroes' health regeneration by 400% while its effects are on them.
(!)Orbital Barrage - Quest: Hit enemies with Orbital Strike to increase its damage
Quest: Hitting enemy heroes with Orbital Strike increases its damage by 2, up to 50. All stacks are lost on death.
Reward: Orbital Strike gains an additional charge. Stacks are no longer lost on death.
Timely Protection - Temporal Field grants a shield upon detonation.
Temporal Field grants a 350 point shield to allies in the blast, which lasts for 4 seconds.
Level 7|Tier 3
Efficient Connection - Chrono Boost lasts longer.
Chrono Boosts lasts an additional 2 seconds.
Accelerated Strikes - Orbital Strike hits faster.
Orbital Strike's delay is reduced by 0.25 seconds, to 0.75 seconds.
Temporal Rift - Temporal Field's radius is increased.
Temporal Field's Area of Effect is increased by 1, or roughly 33%.
Level 10|Tier 4
Solar Bombardment - Orbitally bombard targeted area.
See 'Solar Bombardment' under Heroic Abilities.
Solar Lance - Deal heavy damage along a line.
See 'Solar Lance' under Heroic Abilities.
Reclamation - Temporarily claim enemy structures.
See 'Reclamation' under Heroic Abilities.
Level 13|Tier 5
Chronomancy - Chrono Boost's effects are increased.
Chrono Boost now grants 40% increased Movement and Attack Speed increases.
Supercharged Batteries - Orbital Stike can be cast more often.
Orbital Strike's cooldown is reduced by 1 second. In addition, its Solarite cost is reduced to 10.
Wake of Power - Temporal Field affects Ability Power
If Temporal Field's detonation hits an ally, they gain 15% increased Ability Power for 3 seconds. If Temporal Field's detonation hits an enemy, they lose 15% Ability Power for 3 seconds.
Distorted Field - Temporal Field slows before detonating
Temporal Field slows enemies in its pre-detonation state by 50%.
Level 16|Tier 6
Additional Servitors - Master Phase-Smith grants additional Basic Attacks.
Karax gains an additional two basic attacks.
Guardian Shell - Chrono Boost can save allies once.
Once per cast, Chrono Boost will prevent an instance of fatal damage, and grant its target the Unkillable status for 0.75 seconds.
Phase Detonation - Orbital Strike stuns enemies.
Orbital Strike stuns enemies for 0.15 seconds when it hits.
Temporal Wake - Temporal Field detonates a second time.
As Temporal Field's slow expires, it detonates a second time, stunning enemies for the normal duration. This detonation does not leave behind a slowing field.
Level 20|Tier 7
Solar Onslaught - Solar Bombardment fires additional shots.
Solar Bombardment fires 100% more shots(400 total) over its duration, and its cooldown is reduced by 0.20 seconds for every shot that hits an enemy hero.
Solar Flare - Solar Lance leaves a trail of fire.
Solar Lance leaves a trail of fire in its wake, which deals 10 damage per 0.25 seconds to anyone standing in it. The trail of fire lasts for 3 seconds after the Lance has passed over that location. Solar Lance additionally gains a charge.
All Your Base are Belong To Us - Reclamation lasts forever.
Reclamation now lasts indefinitely. The buffed effects only last for ten seconds upon being cast. If the Keep in a lane is claimed and the Fort is destroyed(Or vice versa), catapults will still spawn in that lane.
Linked Network - Orbital Strike charges return together.
Orbital Strike charges all come back together. However, the cooldown is increased by 3 seconds.
Chrono Wave - Activate to grant all allies a Chrono Boost globally.
See 'Chrono Wave' under Secondary Abilities.
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