Level 1:
W-Attuned Targeting: Phase Cannons deal an additional 50% damage to non-heroic targets.
E-Fire at Will: Quest. Hitting enemy heroes with Orbital Strike increases the damage of Orbital Strike by 1. Reward: Hit 30 enemy heroes with Orbital Strike to reduce its cooldown by 2 seconds.
D-Solar Core Refinement: Quest. Gathering a Regeneration Globe grants 2 Solarite. Gather 25 Regeneration Globes to generate an additional 1 Solarite every 3 seconds.
Level 4:
Q-Temporal Mirage: Using Chrono Beam on an allied hero grants them a stack of Block, reducing damage from the next hero basic attack they take by 75%.
D-Fortification Barrier: When an allied target is damaged near a Shield Battery, that target immediately gains a shield equal to 10% of their maximum health for 5 seconds. This effect has a 20 second cooldown.
Observer: 50 second cooldown. Karax gains the ability to warp in cloaked Observers which reveal an area. Observers are destroyed in 1 basic attack or if hit by ability damage, and Karax can only have 3 Observers active at once.
Level 7:
E-Advanced Munitions: Orbital Strike's area is increased by 25%.
D-Enhanced Targeting: All of Karax's structures, including his Phase Cannons, have their range increased by 20%.
D-Repair Drones: Karax's drones can now repair allied structures while nearby at a rate of 1% of the structure's maximum health every 3 seconds.
Level 10:
R-Master Phase-Smith
R-Solar Lance
Level 13:
Q-Phased Out: Using Chrono Beam on an allied hero makes them Resistant for 2 seconds.
W-Forge Efficiency: Phase Cannon gains an additional charge.
D-Adamant Construction: Karax's structures take 10% less damage while their shields are down.
Level 16:
Q-Chrono Rush: Chrono Beam now grants 30% attack and movement speed to its target.
Q-Chrono Boost: Chrono Beam increases its target's health and mana regeneration by 100% and their basic ability cooldowns recharge 100% faster.
D-Optimized Ordnance: Photon Cannons, Phase Cannons and Khaydarin Monoliths attack 25% faster.
E-Phase Detonation: Enemies hit by Orbital Strike are stunned for 0.3 seconds.
Level 20:
R-Unity Barrier: All allied units and structures gain a shield equal to 10% of their maximum health. Once depleted, this shield is restored after 60 seconds.
R-Solar Flare: Solar Lance's cooldown is reduced by 5 seconds and it sets the target area ablaze for 10 seconds, burning enemies inside it for 43 (+4% per level) damage per second.
Chrono Overload: Activate to increase the attack speed of all allied units and structures by 50% for 10 seconds. 100 Solarite, 90 second cooldown.
Khalai and Templar: Karax's attacks deal an additional 20% damage and give him a shield equal to 20% of the damage dealt for 5 seconds.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments