Level 1:
Theme: Multiclassing (Support, Anti-Pusher Specialist, Zoner Specialist)
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(E) Orbital Support: Reconstruction Beam healing increased by 30% on Heroes.
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(E) Advanced Repair Systems (!): Reconstruction Beam is 50% more effective on Structures that have been attacked in the last 5 seconds.
Quest: heal Structures for
100 seconds.
Reward: Reconstruction Beam gains an additional target.
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(Q) Power Conduit (!):
Quest: hit enemies with your tether for
80 seconds.
Reward: Tether slow is increased to
50%.
Level 4:
Theme: Multiclassing, part 2 (Global Lane Presence, Direct Support, Direct Lane Presence)
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(W) Solarite Ammunition: Orbital Strike deals 50% more damage against non-Heroic targets.
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(Q) Unity Barrier: Casting Matrix Link on an allied unit adds a
200 (+4% per level) HP shield to both Karax and the targeted ally that lasts until the tether lasts. The shield has double health on Buildings. Does not trigger on enemy targets.
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(Trait) Energizer: Chrono Field now also affects allied minions and mercenaries, increasing their attack speed by
35%. Additionally, the Chrono Field range is increased by 50%.
Level 7:
Theme: Combat Abilities
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(W) Phase Detonation: Orbital Strike now stuns non-Heroic targets or slows Heroic targets by
25% for
2.5 seconds.
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(W) Orbital Bombardment: Orbital Strike gains another charge. Cooldown per charge is reduced by 2 seconds.
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(Q) Purifier Protocol: Matrix Link Tether's damage now ramps up to double over 3 seconds. This bonus is lost if the target escapes the beam for any duration.
Level 13:
Theme: Matrix Link Tether / Chrono Field improvements
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(Q) Khalai Ingenuity: Matrix Link can now be cast for free for
3 seconds after casting it. The second link behaves identical to the first, but lasts only
8 seconds.
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(Q/Trait) Chrono Beam: Matrix Link Tether now increases an allies' movement speed by
30% for 2 seconds if they touch it. Additionally, Chrono Field Hero attack speed bonus is increased by
+5%
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(Trait) Psionic Matrix: Chrono Field now also increases mana regeneration by
30%. Hero ability cooldown reduction is increased by
+10%.
Level 16:
Theme: Healing / Repairing / Damage Mitigation
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(E) Emergency Procedure: targets below 25% health receive +25 armor when being healed by a Reconstruction Beam.
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(Q) Synergy Matrix: Matrix Link increases healing received by 30% on targeted allied Heroes or Structures.
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(Active) Repair Drone: Heal
500 (+4% per level) damage over 3 sec on a target Hero or Structure. Cooldown: 30 seconds.
Level 20:
Theme: Ultimate
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(R1) Chrono Overload: bonuses are doubled, but it now only lasts 5 seconds.
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(R2) Twin Monoliths: damage increased by 20%. Can now build a maximum of 2 monoliths.
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(E) Orbital Repair Array: adds +1 target to Reconstruction Beam. Stacks with Advanced Repair System's quest reward.
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(Active) Solar Lance: a vector-targeted global ability that deals
220 (+4% per level) damage, double damage versus minions and mercs. Cooldown: 30 seconds.
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