Level 1:
Observer: Karax can place an observer. Acts like a scouting drone, but is invisible.
Absorbing Shield: Quest. Absorb damage with plasma shield. reward. Can summon another shield battery. When this battery is summoned, reset the quest.
Piercing Strike: Orbital strike does extra damage to structures.
Level 4:
Emergency repair: Repair drone and Shield battery for more when target's health is low.
Protected drones: Repair drone and Shield battery heal for more when they and their target are out of combat for 3 seconds.
Thermal strike: Orbital strike leaves a damage field on the ground.
Lingering shields: Instead of disappearing when its time is up, plasma shield decays over 2 seconds.
level 7:
Shield Upgrade: Plasma Shield reduces autoattack damage by a fixed amount.
Hardened Shield: Plasma shield takes at most 1/5 (or so) of its max value as damage from any one spell or attack.
Purifier based weapons: Karax, and Karax's repair and shield battery targets, deal extra damage to minions.
Mercenary Lord: Mercenaries do more damage when near Karax, amd receive extra healing from his skills.
Level 10:
Reaver: See above.
Reconstruction Beam: See above.
Khaydarin Monolith: See above.
level 13:
Shielding battery: When shield battery switches targets, give the new target a small shield.
Smart shielding: Plasma shield increases healing from all sources.
New Templar: When Karax damages a hero with orbital strike, deal extra damage with the next 2 autoattacks
Time Stop: Quest. When heroes recently damaged by orbital strike are killed, the quest gets credit. With a certain amount of heroes killed, karax may use time stop. The skill acts like orbital strike, but channels in 1 second and stuns for 2. Once used, the quest resets.
Level 17:
Double Shield: Plasma shield effects a second nearby ally, prioritizing heroes, for a smaller amount, untalented except for ultimates.
Khaydarin core: Increases the range of Karax's passives and buildings.
Solar Lance: Karax gains 5 casts a ofsolar lance. Instantly Deal a large damage in a targeted line (Think like Probius's null gate ultimate) Once these casts are used up, karax cannot gain them back.
Purify: 30 second cooldown. Stun keep and Forts for 5 seconds, turn towers against their team for 5 seconds. 45 second cooldown.
Level 20:
Solarite Constructor: Reavers can shoot up to 10 shots, and last up to 30 seconds.
Improved Defenses: Khaydarin monolith attacks stun the target for .5 seconds.
Fully Ignited Core: Reconstruction beam lasts 30 seconds, can be retargeted, and automatically retargets itself if the current target dies or is fully healed.
Instant Strike: Karax no longer needs to channel orbital strike. The strike comes 2 seconds after being called, not 4.
Guardian shield: For 5 seconds, Karax gives nearby allies 50 armor. 60 second cooldown.
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