Tier 1 (Level 1):
Guardian Shell: Halve the cooldown of this ability if it doesn't trigger.
Orbital Strike: Consecutive Strikes against the same target deal 1.1x more damage per shot, stacking up to 1.4x.(1.6x with the later upgrade to shot amounts.)
Chrono Boost: Double the effects given to an ally by 'Chrono Boost'.
Advanced Scanning(Passive): Every ally can now passively see ~15% farther.
Tier 2 (Level 4):
Orbital Strike: Enemies hit by shots of Orbital Strike are stunned for ~0.5 seconds.
Guardian Shell: Double the Effect Duration.
Chrono Boost: Halve the cooldown of this ability.
View Target(Active): Gain the ability to place a temporary, but unkillable Sentry Ward. Global range, and lasts ~8 seconds. 60 second cooldown. Does not require vision.
Tier 3 (Level 7):
Unlock your Talent-Dependent ability(Secondary Abilities)
Tier H/4 (Level Ten):
See 'Heroic Abilities'
Tier 5 (Level 13):
Guardian Shell: Lower the cooldown of Guardian Shell by ~5 seconds.
Orbital Strike: Multiply the damage per shot by ~1.5x
Chrono Boost: Double the duration of these effects on target ally.
Orbital Strike: Reduce the cooldown of this ability per hit(Not if you can hit multiple targets with the same shot. If you can hit with the shots.) by ~2 seconds.
Tier 6 (Level 16):
Orbital Strike: Increase the number of shots by ~2.
Solar Core: Increase maximum Solarium by ~50.
Varies: Provide a benefit to your Talent-Dependent ability:
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