Health: 1600 Health Regeneration: 5 per Second Attack Damage: 160 Attack Speed: 0.75 per Second
Combat Trait
1
Open Wounds
Passive
Your Basic Attacks and Abilities that Deal Damage apply Bleeding Effect that Deals Additional Damage equal to 50% of the Damage Dealt with those Attacks over 5 Seconds. Kargath Heals for Bleeding Damage done to Enemy Heroes.
Primary Abilities
1
Impaling Strike
Active Cooldown: 12 Seconds
Cause your next Basic Attack to be Instant and to Impale Attacked Enemy, Stunning them for 1.5 Seconds and Dealing 180 ( +4% per Level) Damage. While the Enemy is Impaled, you can move and carry them on your blade but your Movement Speed is Reduced by 50%. Kargath's Basic Attacks are focused on Impaled Enemy.
2
Chain Hurl
Active Cooldown: 16 Seconds
Hurl your Chain at chosen Direction, Dealing 80 ( +4% per Level) Damage to first Enemy Hit and Slowing them by 40% for 2 Seconds. During this time, you can Reactivate this Ability to Throw affected Enemy on nearby Location, Dealing 120 ( +4% per Level) Damage on chosen location, Stunning thrown Enemy and Enemies hit for 0.5 Seconds.
3
Power Slash
Active Cooldown: 8 Seconds
Deal 160 ( +4% per Level) Damage to Enemies on chosen Direction. Damage is Increased by 25% per Enemy Hero hit.
Heroic Abilities
1
Berserker Rush
Active Cooldown: 80 Seconds
Charge towards chosen Enemy Hero. Deal 380 ( +4% per Level) Damage and Stun all Enemies on your way to them for 0.5 Seconds. Upon Impact with them, Deal 460 ( +4% per Level) Damage to them and Stun them for 1 Second. Kargath is Unstoppable while Charging.
2
Blade Dance
Active Cooldown: 60 Seconds
Disappear from the Battleground for 5 Seconds to Deal 240 ( +4% per Level) Damage per Second to Enemies that Move withing your area.
Talents
Level 1
[Passive]Bleed Dry- Quest: Bleed Enemy Heroes for 500 Seconds with [Passive]Open Wounds. Reward: Increase [Passive]Open Wounds Damage equivalence to 75% of the Damage Dealt.
[Passive]Bladefist-
Your Basic Attacks now Slow Enemies hit by 30% for 3 Seconds and Every 3rd Basic Attack Deals Damage to all nearby Enemies infront of you.
[E]Cut Down-
Increase [E]Power Slash's Damage to non-Heroes by 150% and Reduce its Mana Cost by 50%.
Level 4
[Q]Mutilation-
[Q]Impaling Strike now Increases Basic Attack Speed by 100% while you have an Enemy Hero Impaled and for 4 Seconds after.
[W]Branded Pray-
[W]Chain Hurl now Slows Thrown Enemy by 30% and Reveals them for 6 Seconds.
[E]Slicing Craze-
[E]Power Slash's Cooldown is Reduced by 0.5 Seconds per Enemy non-Heroes hit and by 1 Second per Enemy Hero hit.
Level 7
[Active]Skullsplitter-
Deal 240 ( +4% per Level) Damage to an Enemy. Damage is Increased by 1% for every 1% of Target's Missing Health. Cooldown is Instantly Reset if Targeted Enemy Dies within 1.5 Seconds. Cooldown is 60 Seconds.
[Q]Furious Charge-
Activating [Q]Impaling Strike now grants you 15% Movement Speed for 3 Seconds. If an Enemy is Impaled within this time period, gain 15% Movement Speed for 3 Seconds after Impaling effect ends as well.
[E]Blood Bath-
[E]Power Slash's Damage is Increased by 20% if it Damages an Enemy affected with [Passive]Open Wound.
Level 10
[R]Berserker Rush-
Charge towards chosen Enemy Hero. Deal 380 ( +4% per Level) Damage and Stun all Enemies on your way to them for 0.5 Seconds. Upon Impact with them, Deal 460 ( +4% per Level) Damage to them and Stun them for 1 Second. Kargath is Unstoppable while Charging. Cooldown is 80 Seconds.
[R]Blade Dance-
Disappear from the Battleground for 5 Seconds to Deal 240 ( +4% per Level) Damage per Second to Enemies that Move withing your area. Cooldown is 60 Seconds.
Level 13
[Passive]Unbreakable Fighter-
While Below 25% of your Full Health, your Passive Health Regeneration is Increased by 500% and your Basic Attacks Heal you for 2.5% of your Full Health.
[D]Taste For Blood-
Activate to Finish all Bleeding Effect on Enemies and to Deal Full Damage of Bleed instantly. This Ability Heals Kargath. Cooldown is 30 Seconds.
[E]Gladiator's Resilience-
[E]Power Slash now grants you 20 Armor per Enemy Hero hit for 4 Seconds.
Level 16
[Q]Crippling Strike-
[Q]Impaling Strike now Silences and Slows Impaled Enemy by 50% for 1.5 Seconds after its Impaling effect finishes.
[W]Reinforced Chains-
Increase [W]Chain Hurl's Range by 25% and it can now Hit and Throw Multiple Enemies.
[E]Colossal Slice-
[E]Power Slash now Deals Additional Damage Equal to 2% of Enemy Hero's Full Health.
Level 20
[R]Disruptive Charge-
[R]Berserker Rush now Silences and Blinds Enemies Damaged with it for 4 Seconds.
[R]Death Dance-
Increase [R]Blade Dance's Damage by 25% and Enemies in Affected Area have their Vision greatly reduced.
[W]Super Thrower-
Increase [W]Chain Hurl's Throw Range and Damage by 100%.
[Passive]Murderous Power-
Takedowns now instantly Reset your Cooldowns and they Increase your Damage by 20% for 5 Seconds.
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