Background: Kargath Bladefist was the Warchief of the Fel Horde and Chieftain and founder of the Shattered Hand clan. He earned the sobriquet "Bladefist" after he cut off his left hand to escape ogre captivity, replacing it with a deadly scythe called the The Bladefist.
Concept: My idea for Kargath was a Melee Assassin filled with fury, being able to heal himself off of dealing damage and being especially effecting at PvE, dealing with mercenaries extremely efficiently maybe even to the point of emerging unscarred.
Consume all of your Frenzy to heal for 50% of the Frenzy consumed. Can be used while silenced.
Passive: Whenever you deal damage with a basic attack gain Frenzy equal to half the damage dealt, if you hit a Hero or Mercenary gain Frenzy equal to the full amount of damage dealt instead.
While out of combat for more than 4 seconds start consuming Frenzy at the rate of 22% of your max Frenzy per second to restore that much Health.
Kargath has Frenzy instead of mana, your maximum Frenzy is equal to 75% of your maximum health.
Primary Abilities
1
Cleavefist
Cooldown: 8 seconds Q:
After a short delay Kargath slashes forwards in a cone with your scythe dealing 86 damage and slowing by 50% for 1.5 seconds, if 2 or more enemies are hit double the damage dealt by this ability and root the enemies for 1.5 seconds instead. Gain Frenzy equal to the damage dealt to the first enemy hit.
Cast time - 0.6 seconds (during which you move at 70% speed and can't attack or use other abilities)
Range - 6
2
Open Wound
Cooldown: 10 seconds W:
Kargath dashes and stabs forwards dealing 90 damage and an additional 30 damage over 3 seconds to the first enemy hit. If no enemies are hit reduce the cooldown of Open Wound by 50%. If you have more than 75% max Frenzy increase the damage dealt by Open Wound by 100%.
Dash Range - 5
Stab Range - 4
3
Howl
Cooldown: 16 seconds E:
Kargath roars sending forwards a path of blood dealing 80 damage to all enemies in its path, the first enemy hit will take an additional 140 damage over 7 seconds and will be Stunned for 1 second. If an enemy Hero is hit and you have more than 75% max Frenzy enemies after the first will also be Rooted for 1 second.
Range - 7
Heroic Abilities
1
War Machine
Cooldown: 50 seconds R:
Kargath enters a blood rage for 8 seconds. While raging Kargath is silenced, his basic attacks deal damage in a wide area, his attack speed and movement speed are increased by 35% and he is unstoppable. Passive: While silenced gain 100% extra Frenzy from basic attacks.
Cleave Radius - 4.75
2
Prime Trauma
Cooldown: 50 seconds R:
Kargath channels for 0.6 seconds then fires forwards a piercing Wrecking ball dealing 250 damage to each enemy Hero hit and stunning them for 1 second. Passive: Whenever you deal damage to an enemy increase your movement speed by 10% for 3 seconds.
Range - 9
The passive movement speed doesn't stack.
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