Kargath Bladefist by Arghund

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Kargath Bladefist

By: Arghund
Last Updated: Feb 16, 2018
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Kargath Bladefist

Warlord of the Shattered Hand

(Melee Warrior) A bruiser, and gladiator at heart, that dispatches singular enemies and disrupts groups in glorious fashion.

I've wanted a true gladiator for awhile now, as someone that enjoyed Draven, and Kargath's raid encounter pretty much writes a kit on its own for a brutal, up-front fighter in front of spectators (maybe future interactions if they implement spectator mode, hmm?). Alongside Blackhand, his design is also the most striking, in large part due to having a literal blade fist, so out of the travesty that was Warlords of Draenor, he still remains memorable. His basic abilities are almost exactly like how they are in Highmaul, with even his heroics only having some properties changed to fit a MOBA.

STRENGTHS:
-High damage in any match-up
-High self-sustain
-Waveclear
-High crowd control
-Good engage
-Dangerous with a full trait

WEAKNESSES:
-Sustain can be shut down by blinds
-Much weaker if constantly focused down
-Missed abilities are punishing
-Limited defensive options early
-Abilities lock you into their animations, leaving you vulnerable
-Escape potential can have an opportunity cost

STATISTICS:
Medium Difficulty
2341 health
80 basic attack damage
1.4 attack speed
1.4 attack range
500 mana
4% scaling
https://heroeshearth.com/concepts/heroes/Malkav/kargath-bladefist/ talents can be seen here due to HH's much easier talent organization

Combat Trait

1
Roar of the Crowd
As Kargath slays his enemies and uses abilities, the crowd will increasingly erupt, measured in a meter going up to 100, giving him 15% increased damage and physical lifesteal at each threshold of 25. Kargath gains 1 for every minion he kills and 10 for every hero takedown, and he loses 25 upon death, and 10 if he fails to hit an enemy with an ability.
2
Kill Your Hundred (lvl1 talent)
!Quest: Kill 100 enemy minions, mercenaries, or heroes and reach 100 Roar of the Crowd at least once.

Reward: Roar of the Crowd now goes up to 135.
3
Butcher's Cleave (lvl7 talent)
Your basic attacks cleave to up to 2 other enemies in an arc in front of you, dealing 50% less damage but 100% more lifesteal to secondary targets.
4
Heckle (lvl13 talent)
Cooldown: 25 seconds
Activate to lower the attack speed and damage of nearby enemies by 20% for 4 seconds. Lowers Roar of the Crowd by 8.
5
Living Mountain (lvl16 talent)
Every 25 Roar of the Crowd also grants you 5 physical armor.
6
Gorian Uprising (lvl16 talent)
Every 25 Roar of the Crowd grants you 25% resistance to crowd control effects, up to 75%.
7
Furious Slashes (lvl20 talent)
Every 25 Roar of the Crowd increases your attack speed by 10%.

Primary Abilities

1
Impale
Mana Cost: 45
Cooldown: 10 seconds
Rush forward, dealing 135 damage instantly to the first enemy hit and rooting them for 1.25 seconds, bleeding the target for an additional 30 damage a second for 3 seconds thereafter. Generates 10 Roar of the Crowd if you hit a heroic unit.
2
Blade Dance
Mana Cost: 45
Cooldown: 10 seconds
Charge to the target enemy, then swiftly rush back and forth between every enemy in 6 range, favoring heroes, dealing 100 damage up to 5 times. Slows all targets hit by 35% for 2.5 seconds. Every unique enemy heroic unit targeted grants 5 Roar of the Crowd. Lose 10 if you deal damage only once.
3
Berserker Rush
Mana Cost: 60
Cooldown: 13 seconds
Move towards the target enemy for 5 seconds, dealing 100 damage a second to enemies in your path. Gain 10% movement speed and damage every second it remains active, and you gain 4 Roar of the Crowd every time you damage a heroic unit. Reactivate after 2.5 seconds to cancel early, but you lose 10 Roar of the Crowd if you fail to damage any enemies.

Heroic Abilities

1
Chain Hurl
Mana Cost: 70
Cooldown: 70 seconds
Channel for 4.5 seconds, lowering your movement speed by 30%, and chain up to 5 enemy heroes within 5 range, rendering them untargetable during the channel but tossing them to your cursor after expiration.
Gain 5 Roar of the Crowd for every enemy hero you chain and lose 10 if you chain none.
2
Pit Beasts
Mana Cost: 70
Cooldown: 60 seconds
Unleash four Ravenous Bloodmaws that follow you around for 6.5 seconds. They each seek out an enemy hero in vision, running towards them at high speed, and upon collision, deal 150 damage and stun them for 1.25 seconds. Only one wolf per hero, and you gain 10 Roar of the Crowd every time they deal damage and lose 5 for every one remaining.

TALENTS

ADDITIONAL NOTES

-Blade Dance is essentially a melee Chain Lightning, only it continually bounces as long as there are multiple enemies
-Berserker Rush does not have a wind-up and continues dealing damage once you reach the target, in contrast to Butcher's charge
-You are not unstoppable during Berserker Rush, but crowd control does not interrupt it
-You start out at normal movement speed at the start of Berserker Rush; think of it like a self-inflicted taunt that gradually speeds you up
-You are targetable during Blade Dance
-Grapple at lvl1 functions just like Diablo's Overpower
-Sundering Hook's effect happens at the same frame as the basic attack damage
-Rend and Tear does synergize with Bloodgorger
-The Blade Fist does synergize with Grapple
-The wolves from Pit Beasts can be crowd-controlled and killed

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