Level 1
Loyal Defender: While a Bodyguard is alive, heroic basic attacks against you deal 50% damage.
Wrecking Crew: Phalanx deals 100% more damage to structures.
Renewal: Regeneration Globes restore 100% more health and mana
Convert: Enemy Minions or captured Mercenaries killed near your Hero grant you stacks of Convert. Use 15 stacks to convert a Mercenary, instantly defeating them. Does not work on Bosses. Maximum 50 stacks.
Level 4
Sweep Attack: Every 3rd basic attack cleaves.
Longbows: Increases your Bowmen's attack range by 20%.
Crossbows: Increases your Bowmen's damage by 30%, but decreases their range by 10%.
Promotion: Increases an allied minions health by 100%, and causes it to deal 50% more damage to non-Heroic targets. It also gains its own passive untalented Law's of Justice aura (does not stack with your own). Lasts 30 seconds, 30 seconds cooldown.
Level 7
Reinforcements Phalanx: Increases Phanlanx's soldiers to 4.
Reinforcements Bowmen: Now summons 3 Bowmen.
Reinforcements Bodyguard: Now summons 2 Bodyguards.
Level 10
Akarat's Champion
Bombardment
Level 13
Vigilant Protector: Reduces the duration of Silences, Stuns, Slows, and Roots by 75% while a Bodyguard is alive.
Higher Law: Increases Law's of Justice's passive damage reduction to 10%, and the active to 20%, but also increases the cooldown by 10 seconds.
Shield Charge: Phalanx will now stun any enemy units for 1 second at the end location of their charge.
Fire Arrows: Bowmen deal an addition 30% damage over 3 seconds.
Level 16
Iron Maiden: Law's of Justice now also reflects 50% of the damage taken while activated.
Draw and Quarter: All enemy units the Phalanx pass through are now slowly dragged behind them until they reach their end point.
Holy Cause: Your basic attacks against enemy heroes deal bonus damage equal to 1.5% of their maximum Health, and you are healed for half that amount.
Level 20
Embodiment of Power: Akarat's Champion now globally applies the 35% damage increase to all allied minions and mercenaries while active.
Targeted: All enemies hit by Bombardment will be individually hit by a second attack 2 seconds later.
Steed Charge: Become unstoppable and ignore unit collision for 2 seconds. 60 second cooldown.
Baleful Remnant: Whenever any nearby enemy dies, it summons a Phalanx soldier that charges in the direction of the nearest enemy.
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