Cooldown:
14 seconds
Cost:
60 mana
Unleash all your Enchanted Chains to surround an area, dealing
70 (4% per level) damage to all enemies in its path. While circling the target area, they create unpathable terrain. After circling the target area, the chains pull all enemies inside to the center, dealing
140 (4% per level) damage, Stunning them for
0.25 seconds, and then Rooting them for
0.75 seconds.
While Enchanted Chains is in effect, Kazakus loses
10 Armor but gains
5% increased Spell Power for each Hero affected by the Chains.
Range: 9
Radius: 3
Chains will go through a straight line to the targeted area, then split both ways and start circling the area. It should take around 1 second for the travel time to the target area and then completing the circle. Passive effect of Enchanted Chains is active during Enchanted Chains animation. If they don’t hit any enemy, the passive effect (armor loss) ends here. If Chains do hit enemies, they persist until the root effect ends.
Block effect shouldn't be problematic as the chains don't stay long around the target area like Zombie Wall does.
Counter Play: Enchanted Chains should be telegraphed enough to give enemies a chance of dodging Kazakus combo.
Tips: Even if Kazakus misses, Enchanted Chains can also be used for blocking for a really short period of time. It sets up nice combo with Q.
lol