Passive: When Kazra'jin is stunned he becomes electrified, reflecting 40% of all damage received in form of eletric discharge.
Active: Stun himself for 1 second. Self-stun reflects 60% of all damage received.
Primary Abilities
1
Reckless Charge
Charges recklessly at targeted hero, inflicting damage in a line towards his target and knocking all enemies back when he lands.
2
Vicious Throw
Throws an axe viciously causing the first target it hits to receive damage and bleeds. The bleeding deals 16% of current HP (when the axe landed) over 8 seconds. If bleeding enemy receives any form of healing (including regen globes), the bleeding ends.
3
Thundering Smash
Smashes the ground with thundering power, damaging nearby enemies and eletrifying them. After 2 seconds eletrified enemies are struck with 0.5 stun and 20% slow for 1 second.
Heroic Abilities
1
Kura-Kura, Kazra'jin's Skull cleaver
Level 10
Passive: Equips with Kura-Kura, greatly increasing his basic attack damage
Active: Activate to make basic attack ranged for 1 attack. CD 8s
Level 20
Passive: Equips with anoter Kura-Kura, greatly increasing his atk. speed
Activate: Activate to make the next two basic attacks ranged. CD 8s
2
Eletric Storm
Level 10
Passive: increases magic armor and HP
Active: Kazra'jin whirlwinds, gradatively inceasing it's rotation speed and generating an eletric tornado around him. Enemies are slowed and damaged if they touch the tornado. If enemy uses any ability on the area of effect, a lightning strikes for heavy damage. Kazra'jin can't move while using this ability.
Level 20
Increases the area of effect and generates shield for self and allies when an enemy ability is cast.
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