Kel' Thuzad (With 100% killing blow quotes) by furynator

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Kel' Thuzad (With 100% killing blow quotes)

By: furynator
Last Updated: Aug 7, 2017
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Kel' Thuzad (With 100% killing blow quotes)

Lord of Naxxramas

After his death and rebirth from Arthas Menethil, Kel' Thuzad became one of his most loyal servents. After his departure to Northrend, the Archlich stayed behind and was left to command the scourge of Loarderon from his flying citadel, Naxxramas. Now that his dark master has entered the Nexus, Kel' Thuzad has followed him so that he can to spread the might of the scourge....by killing anyone who stands in his way   

Combat Trait

1
Defiled corpses
Cost: 70 mana

Cooldown: 14 seconds

Every 14 seconds Kel' Thuzad can revive up to 3 enemy minions. Those minions have 50% health and 75% damage of normal minions. They act like all other minions and last until they die 

Primary Abilities

1
Bolt of death
Cost 50 mana

Cooldown: 5 seconds

Deal 90(+14/level) damage to an enemy
2
Soul Disruptor
Cost: 35 mana

Cooldown: 8 seconds

Kel' Thuzad attacks the enemy heroes soul slowing his or hers movement and attack speed by 30%. Lasts 3 seconds. Cooldown beginnes when the effect has ended.
3
Shadow Bulwark
Cost: 20 mana

Cooldown: 5 seconds

Kel' Thuzad gains a shield that blocks the next 2 attacks (hero abilities or auto attacks) for 3 seconds. At the end of the duration the 50% amount of damage that was absorbed becomes mana for Kel' Thuzad. Cooldown begins after the the shield has expired

Heroic Abilities

1
No Escape Even in Death
Cost:120 mana

Cooldown: 100 seconds

Kel' Thuzad resurrects and takes control of an enemy hero corpse for 15 seconds. The body of the hero is revived where it died and has 40% of its maximum health and basic attacks deal 25% less damage. During this time He can use all of the heroes abilities except his heroic one. Kel' Thuzad needs to channel the ability and is interruptible. Has the same range as Azmodans Globe of Anahilation.) The cooldown of the heroes death timer begins after the effect has ended.
2
Shadow of the Necropolis
Cost: 90 mana

Cooldown: 120 seconds

Naxxramas looms from above, droping plague from the sky. Players that are inside the 
plagued area are slowed by 40% of their basic movement speed and are damaged for 10% of their current health every 3 seconds. Any minion that dies in the plague are resurrected.
3
YOU HAVE NOT SERVED YOUR PURPOSE YET
Cost: 100 Mana

Cooldown: 100 seconds
After a 1 second delay revive up to 2 nearby allied heroes for 5 seconds with 25% of their max HP. After that they are returned to the dead

Special Mount

1
Master of teleportation
Cost: 10 mana

Cooldown: 20 seconds

Kel' Thuzad opens a portal and can teleport a large distance. The portal needs 3 seconds to appear



Can not mount.

Stats

Health

Your Chapter Title

I have added all talents. Now i need your help commenting on what needs changing because there is sure something overpowered or underpowered. Thanks :)

Talents

Tier 1 (Level 1) Talents
1. Efficient lich
Reduce the mana cost of Bolt of Death to by 25 mana

2. Expert torturer
Reduce the cooldown of Soul Disruptor by 2 seconds

3. Nothing left inside
Soul Disruptor also steals 5% of the targets current health.

4. Bribe

QUOTES.

When killing an enemy hero

AHH... The smell of fresh corpses

Skin ideas

Master Skin



Humanoid Kel Thuzad

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1
[-]
furynator (3) | July 6, 2016 1:45am
So i buffed his auto attack damage, his attack speed and his first ability. I also added YOU HAVE NOT SERVED YOUR PURPOSE YET as a new heroic. Now i need people to tell me if they prefer this or NO ESCAPE EVEN IN DEATH
1
[-]
furynator (3) | July 6, 2016 1:32am
ok i will buff him and i may change one heroic
1
[-]
MustDieKa | July 5, 2016 7:26am
Now he looks extremely underpowered - literally no hero damage, heroic can be used only after enemy hero dies, no escape. He need to be insanely strong pusher to have such low teamfight impact.
1
[-]
DatWaben | February 5, 2016 9:28am
@Riveda

The point is that he is taking an entire hero from the enemy team and getting to use it, like Stitches' statis powers.
1
[-]
furynator (3) | August 22, 2015 11:53am
Thanks for the comment Riveda and sorry if it took sooooo long to answer XD. I will tweak No escape in death to be more useful and i will increase the damage of Bolt of Death. Fun Fact: I really didnt have abathur in mind while i was thinking the ult. I was like <<Hmmm well Kel Thuzad is the most powerful lich and as the most powerful lich then he can controll some of the most powerful beings in the world>>
1
[-]
Riveda | August 17, 2015 10:40am
Appears a fun concept overall, but 1 question:

What exactly do you intend with your first ult "No Escape Even in Death"? If I got it right, Kel Thuzad is channeling, so dealing no damage on his own, while he controls an enemy hero that is weaker than usual. Furthermore, he is left completely exposed to enemy heroes and the ability can be interrupted with stun. It appears a rather bad deal to me and by no means worth the 150 mana it consumes. Is it just me thinking way too straight there?
Don't compare him to Abathur who simply can't fight himself, uses no mana at all and still spawns locusts while controlling his clone. And: Your team does not have to kill an enemy heroe before he can use his ult. So it works as an (unexpected) reinforcement of a certain lane.

Maybe you could weaken the resurrected heroe to 50% of his/her original strength letting him be controlled by an AI. Or extend his duration to about 30 seconds, and let enemy heroe's resurrection countdown start once his undead version is killed (or fades). This would give you the option to burst damage or support with cc/heal and then retire to your base extending the original's resurrection timer to up to 90 seconds.

And a second point: Give bolt of death more dmg, dot or 2-3 charges. It appears far too weak for a single-target ability.
1
[-]
furynator (3) | July 21, 2015 5:03am
So i have increased the cooldown of defiled corpses from 10 to 14 seconds and the cost from 50 to 70. Also increased the cost and cooldown of bolt of death and nerfed the shield
1
[-]
furynator (3) | July 20, 2015 12:11pm
Thanks for the critism Derp :) I will see what i can do to nerf the defiled corpses and also nerf the bulwark.
1
[-]
DERPLINGSUPREME | July 20, 2015 10:42am
I think the defiled corpses power is a little too good. id put them down to only 50% power instead and 2 minions.

also, you should have a larger cooldown for bolt of death and the bulwark.

the bulwark seems a bit too good. if they dealt lets say, 500 damage to you, youd be at virtually full mana. I'm only have it be 60% of the damage to mana, MAXIMUM, because 100% seems a tad too good.
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