Keleseth by MrBr0s

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Keleseth

By: MrBr0s
Last Updated: Apr 22, 2022
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Keleseth

Blood Prince

A hybrid-damage Mage with high self-sustain that becomes effective with good positioning.

Health: 1800
Mana: 500
Attack Damage: 60
Attack Speed: 1.0
Attack Range: 5.5

Strengths:
- AoE Damage
- Adaptable damage
- Self-Sustain
- Crowd Control

Weaknesses:
- Range
- Crowd Control
- Damage Reduction
- Healing Reduction

Combat Trait

1
Dark Transfer (D)
Trait
Cooldown: 35 seconds


Basic Attacks deal an additional 20 Spell damage to non-Structure targets, doubled against Heroes, and mark them for 4 seconds. Keleseth is healed for 75% of the bonus damage done.

Activate to sacrifice 10% of Keleseth's current Health and swap places with a target Hero after 0.75 seconds, doubling the healing of Dark Transfer from them for 5 seconds. Can only be used on Heroes marked by Dark Transfer.

Cast time: 0.25 seconds
Range: 11.0

Notes:
- The bonus damage scales with Spell Power
- The Health sacrifice happens on cast, before the 0.75 second delay
- Health is sacrificed even when Protected, Invulnerable or Untargetable
- Health is sacrificed through Shields

Primary Abilities

1
Essence Leech (Q)
Mana: 50
Cooldown: 5 seconds


Hurl a shadow ball at the target location, dealing 135 Physical damage in the area. After 1 second, it quickly returns to Keleseth, dealing 120 Spell damage to enemies in its path and healing Keleseth for 35% of the total damage done to Heroes.

Cast time: 0.125 seconds
Range: 7.0
Area of effect: Circle
Radius: 1.375
Missile speed: 14

Notes:
- The shadow ball has that same speed both on cast and on return
2
Blood Nova (W)
Cooldown: 8 seconds

Sacrifice 5% of Keleseth's maximum Health every second for up to 5 seconds. When the effect ends, deal 60% of the sacrificed Health as damage to all nearby enemies and heal for 75% of the damage done to Heroes.

Can be reactivated to deal damage early.

Cast time: Instant
Area of effect: Circle
Radius: 4.0

Notes:
- Acts as a buff that triggers its effect when it expires
- Cannot be manually reactivated if the Ability cannot be used (i.e., Stunned, Silenced)
- The buff is removed without triggering by Stasis and paused by Time Stop
- Health is sacrificed even when Protected, Invulnerable or Untargetable
- Health is sacrificed through Shields
- Cannot be used while Health is insufficient
3
Runic Trap (E)
Mana: 75
Cooldown: 13 seconds


After 0.5 seconds, spawn 4 floating shadow runes around Keleseth that follow him for 5 seconds.

Each rune erupts upon contact with an enemy Hero, dealing 160 damage in a larger area and Rooting the enemy Hero closest to its center for 1.25 seconds.

Each Hero can only be Rooted once.

Cast time: Instant
Area of effect: Circle
Radius (runes): 1.75
Radius (distance): 3.25
Radius (eruption): 2.5

Notes:
- The runes spawn north, south, east and west of Keleseth
- The runes do not rotate with Keleseth
- Runes that errupt are removed
- The Root effect ignores Heroes already Rooted from the same cast, but they can still trigger rune eruptions

Secondary Abilities

1
Blood Ritual (1)
Cooldown: 10 seconds

Activate to turn Blood Nova's Spell damage into Physical damage, and vice versa.

Heroic Abilities

1
Orb of Corruption (R)
Mana: 80
Cooldown: 80 seconds


Summon a blood orb with 900 Health that slowly travels forward over 8 seconds. The orb deals 30 Spell damage and 30 Physical damage per second to nearby enemy Heroes, healing itself for 100% of the damage done.

While the orb is active, Blood Nova sacrifices its Health instead, but the healing on Keleseth is halved. The orb is considered as a Hero.

Passive: Reduce the cooldown of Blood Nova by 1 second and the cooldown of Blood Ritual by 4 seconds.

Cast time: 0.125 seconds
Range: 12.0
Area of effect: Circle
Radius (orb): 1.0
Radius (effect): 4.0
Missile speed: 1.5

Notes:
- The amount of Health sacrificed still scales with Keleseth's maximum Health
- If the orb has less Health than what Blood Nova needs to sacrifice, Keleseth's Health is sacrificed instead
2
Twisted Fate (R)
Mana: 100
Cooldown: 90 seconds

Launch a doombolt that curses the first enemy Hero hit for 5 seconds. While cursed, the target takes 100% of the damage dealt to Keleseth, reduced to 50% for sacrificed Health.

If Keleseth dies during the curse, the target takes damage equal to 100% of Keleseth's Health from when Twisted Fate was cast.

Twisted Fate's damage ignores Armor.

Cast time: 0.125 seconds
Range: 8.0
Hitbox: 1.75 x 1.75
Missile speed: 14

Talents


Level 1


Insatiable Thirst


Increase the bonus damage of Dark Transfer by 50% and the range of Essence Leech and Runic Trap by 20%. Activating Dark Transfer grants 30% Movement Speed for 4 seconds.

Dark Pact


Enemies hit by Essence Leech leave behind a black orb that lasts 3 seconds. Walking over a black orb sacrifices 6% of Keleseth's maximum Health to reduce the cooldown of Essence Leech to 1 second, destroying any other active black orbs.

This is a Blood Magic talent.

Notes:
- Health is sacrificed even when Protected, Invulnerable or Untargetable
- Health is sacrificed through Shields
- Black orbs are ignored when Health is insufficient


Blood for Blood


Enemies that damage Keleseth during Blood Nova take 30% of the damage inflicted over 3 seconds as Blood Nova's damage type. Additionally, the duration of Regeneration Globes does not decay while Blood Nova is active.


Level 4


Roiling Blood


Blood Nova grants 35 Physical Armor and Slows nearby enemies by 25%, but its healing is reduced to 60% of the damage done.

Crimson Storm


!Quest: Every time Blood Nova sacrifices a total of 15% of Keleseth's maximum Health, Runic Trap rotates a quarter of a turn around him.

!Reward: After Runic Trap rotates 20 times, reduce the amount of Health required to 10% of Keleseth's maximum Health.

This is a Blood Magic talent.

Notes:
- Quest progress is saved between Blood Nova casts


Unholy Runes


Increase the duration of Runic Trap by 3 seconds and reduce its Mana cost by 15. Additionally, the cooldown of Runic Trap recharges 200% faster while a Hero is Rooted by it.

Notes:
- Increases the duration of the runes, not the Root effect



Level 7


Vampiric Frenzy


Dealing Physical damage to Heroes marked by Dark Transfer deals 50% of its bonus damage to enemies around the target. Healing from secondary targets is reduced to 50% of the bonus damage done.

Notes:
- The damage scales with any modifiers that affect the damage of Dark Transfer


Life Funnel


Upon return, Essence Leech deals up to 60% more damage to enemies the further they are from Keleseth. This bonus is doubled against Rooted or Stunned Heroes.

Unending Resolve


Increase Keleseth's maximum Health by 10%. Increase Spell Power by 1% for every 8% of missing Health, doubled while under 50% Health.

This is a Blood Magic talent.


Level 13


Hunger Strike


Active
Cooldown: 30 seconds

For the next 4 seconds, Keleseth's healing effects sacrifice his Health instead. When the effect ends, Keleseth is healed for an amount equal to 175% of the sacrificed Health.

This is a Blood Magic talent.

Notes:
- Health is sacrificed even when Protected, Invulnerable or Untargetable


Consuming Shadows


Hitting enemy Heroes with the initial area of Essence Leech reduces their Spell Power by 20% and Physical Armor by 15 for 2.5 seconds. Hitting enemy Heroes upon return pulls them slightly and grants 20 Spell Armor for 2.5 seconds.

Knockback duration: 0.15 seconds
Knockback speed: 14


Notes:
- The Physical Armor reduction is applied before the damage is dealt


Runes of Frost


Increase the Root duration of Runic Trap by 0.25 seconds. Rune eruptions apply Dark Transfer to enemy Heroes hit and Root them if they were already marked.

Notes:
- The Root from eruptions follows the same rules as the base Root from Runic Trap




Level 16


Fury of the San'layn


Hitting a Hero marked by Dark Trasfer with Essence Leech increases Attack Speed by 8% for 6 seconds. Gaining at least 32% Attack Speed from a single cast grants 50% Attack Speed instead.

Passive: Increase all Physical damage by 10%.

Notes:
- The Attack Speed bonus is capped at 50%
- The Attack Speed bonus can stack up to 16% per enemy Hero if Essence Leech hits them twice
- The Attack Speed bonus from each Hero hit is unique and is overwritten when refreshed


Edge of Madness


Increase the Health sacrificed by Blood Nova by 1% per second for every nearby enemy Hero.

This is a Blood Magic talent.

Notes:
- The sacrifice bonus is re-calculated on every tick


Unstable Runes


Runic Trap can Root the same enemy Hero a 2nd time, but it removes Dark Transfer from them when doing so. Additionally, increase the radius of runes and eruptions by 30%.



Level 20


Coagulating Orb


Increase the damage of Orb of Corruption by 2% and its Armor by 1 for every 2% of its missing Health. Reduce the cooldown of Blood Ritual by an additional 4 seconds and cause it to also affect the return damage of Essence Leech.

Change of Fate


If the target of Twisted Fate survives the curse, increase Keleseth's damage against them by 25% for 10 seconds. If Keleseth dies during Twisted fate, his respawn timer and the cooldown of Twisted Fate are reduced by 50%.

Blood Magic


Reduce the cooldown of Dark Transfer by 4 seconds and its Health cost by 20% for every chosen Blood Magic talent. Additionally, gain the first unchosen Blood Magic talent.

Notes:
- The gained talent counts towards the effect.


Manavore


Active
Cooldown: 1 second

Activate to consume 50% of Keleseth's current Mana to heal for an amount equal to 400% of the Mana consumed.

Passive: Increase Mana Regeneration by 75%.

Changelog

1.2.1 (04/22/2022)


ABILITIES

Dark Transfer (D):
Cooldown increased from 30 to 35 seconds.

Orb of Corruption (R):
Specified that the orb damages only enemy Heroes.

Twisted Fate (R):
Range increased from 6.5 to 8.0.
Hitbox increased from 1.5x1.5 to 1.75x1.75.
Additional functionality: Also deals 50% of any sacrificed Health as damage.

TALENTS

Dark Pact (lvl 1):
Additional functionality: Upon picking up a black orb, all other active black orbs are destroyed.

Crimson Storm (lvl 4):
Quest requirement reduced from 30 to 20.

Fury of the San'layn (lvl 16):
Specified (in the Notes section) that the bonus can stack up to 16% per Hero if they are hit twice.

Blood Magic (lvl 20):
Cooldown reduction increased from 3 to 4.

1.2 (04/19/2022)


GENERAL

All Health-sacrificing effects are now unusable while Health is insufficient.
Keleseth is very bold, but not that much ;)

ABILITIES

Dark Transfer (D):
Cast time increased from 0.125 to 0.25 seconds.
Damage reduced from 40 to 20.
Health cost increased from 8% to 10% of current Health.
Adjusted functionality: The bonus damage is dealt to any non-Structure target instead of only Heroes, and is doubled against Heroes.
My initial design of Keleseth intentionally gave him no self-healing from non-Heroes to give more weight to his Health sacrifices, especially in lanes. However, I felt like this might make his Health-costing effects too hard to use when trading with enemy Heroes, so I gave him a minor source of self-sustain against non-Heroes as well.

Essence Leech (Q):
Healing increased from 30% to 35% of damage done to Heroes

Runic Trap (E):
Rune radius reduced from 2.0 to 1.75.
Rune distance increased from 2.75 to 3.25.
Eruption radius reduced from 3.0 to 2.5.
The dimensions of Runic Trap have been adjusted so that it is safer to use, but requires more precision.

TALENTS

Dark Pact (lvl 1):
Health sacrifice increased from 5% to 6%
Adjusted functionality: Spawns black orbs on enemies hit instead of only at target location.
The previous version would have been quite awkward to use, requiring both risky positionning AND a Health sacrifice. These changes allow orbs to potentially spawn a lot closer to Keleseth, making the Health sacrifice the only drawback.

Blood for Blood (lvl 1):
Reflected damage reduced from 40% to 30%.
Damage duration reduced from 4 to 3 seconds.
Additional functionality: The duration of Regeneration Globes does not decay while Blood Nova is active.

Roiling Blood (lvl 4):
Moved from Level 7.

Crimson Storm (lvl 4):
Moved from Level 7.

Unholy Runes (lvl 4):
Moved from Level 7.
Initial requirement per rotation increased from 10% to 15%.
Requirement after quest completion increased from 5% to 10%.

Vampiric Frenzy (lvl 7):
Moved from Level 4.
Now only triggers when dealing Physical damage.

Life Funnel (lvl 7):
Moved from Level 4.

Unending Resolve (lvl 7):
Moved from Level 4.

Fury of the San'layn (lvl 16):
Duration increased from 4 to 6 seconds.

Coagulating Orb (lvl 20):
Swapped places with Change of Fate.
The orb can no longer become Protected.
Additional functionality: Grants the orb 1 Armor for every 2% of its missing Health. Reduce the cooldown of Blood Ritual by an additional 4 seconds and cause it to also affect the return damage of Essence Leech.

Change of Fate (lvl 20):
Swapped places with Coagulating Orb.

1.1.1 (12/13/2021)


GENERAL

Health-sacrificing effects are now applied through Shields.

ABILITIES

Blood Nova (W):
Radius reduced from 4.5 to 4.0.

Runic Trap (E):
Cast time reduced from 0.125 seconds to Instant.

Orb of Corruption (R):
Radius reduced from 4.5 to 4.0.

TALENTS

Roiling Blood (lvl 7):
Physical Armor bonus increased from 30 to 35.
Slow amount reduced from 20% to 25%.

1.1 (12/11/2021)


I have overhauled Keleseth's concept and reworked a few abilities and talents. I gave him interesting ways of dealing both physical and spell damage, which gives him a much stronger identity and separates him from other heroes in a unique way.

BASE

Health:
Health reduced from 1875 to 1800.

Basic Attack:
Attack damage reduced from 70 to 60.

ABILITIES

Dark Transfer (D):
New functionality: Basic Attacks against Heroes deal an additional 40 Spell damage and mark the target for 4 seconds. Keleseth is healed for 75% of the bonus damage done.
Activation now only usable on Heroes marked by Dark Transfer.

Essence Leech (Q):
Missile speed reduced from 20 to 14.
New functionality: The initial area deals Physical damage.

Runic Trap (E):
Explosion radius increased from 2.6 to 3.0.

Orb of Corruption (R):
Damage changed from 60 to 30 Physical damage and 30 Spell damage.

Twisted Fate (R):
Cooldown reduced from 120 to 90.
New functionality: Launch a doombolt that curses the first Hero hit for 5 seconds. While cursed, the target takes 100% of the damage dealt to Keleseth. If Keleseth dies during the curse, the target takes damage equal to 100% of Keleseth's Health from when Twisted Fate was cast.
Curse duration reduced from 6 to 5 seconds.
No longer ignores the Protected status.

Blood Ritual (1):
Added.
Cooldown: 10 seconds
Activate to turn Blood Nova's Spell damage into Physical damage, and vice versa.

TALENTS

Insatiable Thirst (lvl 1):
Adjusted functionality: Increase the bonus damage of Dark Transfer by 50%.
No longer reduces Attack range.
Additional functionality: Increase the range of Essence Leech and Runic trap by 20%.

Dark Pact (lvl 1):
Health sacrificed reduced from 6% to 5%.

Blood for Blood (lvl 1):
Damage increased from 35% to 40% of damage taken.

Vampiric Frenzy (lvl 4):
Adjusted functionality: Dealing damage to Heroes marked by Dark Transfer deals 50% of its bonus damage to enemies around the target. Healing from secondary targets is reduced to 50% of the bonus damage done.

Consuming Shadows (lvl 13):
No longer increases the range of Essence Leech.
Additional functionality: Hitting enemy Heroes with the initial area reduces their Physical Armor by 15 for 2.5 seconds.

Runes of Frost (lvl 13):
Adjusted functionality: Rune eruptions apply Dark Transfer to enemy Heroes hit and Root them if they were already marked.

Fury of the San'layn (lvl 16):
Additional functionality: Increase all Physical damage by 10%.

Unstable Runes (lvl 16):
Additional functionality: Now also increases the radius of rune eruptions.

Change of Fate (lvl 20):
New functionality: If the target of Twisted Fate survives the curse, increase Keleseth's damage against them by 25% for 10 seconds. If Keleseth dies during Twisted fate, his respawn timer and the cooldown of Twisted Fate are reduced by 50%.

Blood Magic (lvl 20):
Additional functionality: Reduce the Health cost of Dark Transfer by 20% per chosen Blood Magic talent.

Manavore (lvl 20):
Healing increased from 300% to 400% of Mana consumed.
Mana regeneration bonus increased from 20% to 75%.

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