Level 1
Insatiable Thirst
Increase the bonus damage of Dark Transfer by
50% and the range of Essence Leech and Runic Trap by
20%. Activating Dark Transfer grants
30% Movement Speed for
4 seconds.
Dark Pact
Enemies hit by Essence Leech leave behind a black orb that lasts
3 seconds. Walking over a black orb sacrifices
6% of Keleseth's maximum Health to reduce the cooldown of Essence Leech to
1 second, destroying any other active black orbs.
This is a Blood Magic talent.
Notes:
- Health is sacrificed even when Protected, Invulnerable or Untargetable
- Health is sacrificed through Shields
- Black orbs are ignored when Health is insufficient
Blood for Blood
Enemies that damage Keleseth during Blood Nova take
30% of the damage inflicted over
3 seconds as Blood Nova's damage type. Additionally, the duration of Regeneration Globes does not decay while Blood Nova is active.
Level 4
Roiling Blood
Blood Nova grants
35 Physical Armor and Slows nearby enemies by
25%, but its healing is reduced to
60% of the damage done.
Crimson Storm
!Quest: Every time Blood Nova sacrifices a total of
15% of Keleseth's maximum Health, Runic Trap rotates a quarter of a turn around him.
!Reward: After Runic Trap rotates
20 times, reduce the amount of Health required to
10% of Keleseth's maximum Health.
This is a Blood Magic talent.
Notes:
- Quest progress is saved between Blood Nova casts
Unholy Runes
Increase the duration of Runic Trap by
3 seconds and reduce its Mana cost by
15. Additionally, the cooldown of Runic Trap recharges
200% faster while a Hero is Rooted by it.
Notes:
- Increases the duration of the runes, not the Root effect
Level 7
Vampiric Frenzy
Dealing Physical damage to Heroes marked by Dark Transfer deals
50% of its bonus damage to enemies around the target. Healing from secondary targets is reduced to
50% of the bonus damage done.
Notes:
- The damage scales with any modifiers that affect the damage of Dark Transfer
Life Funnel
Upon return, Essence Leech deals up to
60% more damage to enemies the further they are from Keleseth. This bonus is doubled against Rooted or Stunned Heroes.
Unending Resolve
Increase Keleseth's maximum Health by
10%. Increase Spell Power by
1% for every
8% of missing Health, doubled while under
50% Health.
This is a Blood Magic talent.
Level 13
Hunger Strike
Active
Cooldown:
30 seconds
For the next
4 seconds, Keleseth's healing effects sacrifice his Health instead. When the effect ends, Keleseth is healed for an amount equal to
175% of the sacrificed Health.
This is a Blood Magic talent.
Notes:
- Health is sacrificed even when Protected, Invulnerable or Untargetable
Consuming Shadows
Hitting enemy Heroes with the initial area of Essence Leech reduces their Spell Power by
20% and Physical Armor by
15 for
2.5 seconds. Hitting enemy Heroes upon return pulls them slightly and grants
20 Spell Armor for
2.5 seconds.
Knockback duration: 0.15 seconds
Knockback speed: 14
Notes:
- The Physical Armor reduction is applied before the damage is dealt
Runes of Frost
Increase the Root duration of Runic Trap by
0.25 seconds. Rune eruptions apply Dark Transfer to enemy Heroes hit and Root them if they were already marked.
Notes:
- The Root from eruptions follows the same rules as the base Root from Runic Trap
Level 16
Fury of the San'layn
Hitting a Hero marked by Dark Trasfer with Essence Leech increases Attack Speed by
8% for
6 seconds. Gaining at least
32% Attack Speed from a single cast grants
50% Attack Speed instead.
Passive: Increase all Physical damage by
10%.
Notes:
- The Attack Speed bonus is capped at 50%
- The Attack Speed bonus can stack up to 16% per enemy Hero if Essence Leech hits them twice
- The Attack Speed bonus from each Hero hit is unique and is overwritten when refreshed
Edge of Madness
Increase the Health sacrificed by Blood Nova by
1% per second for every nearby enemy Hero.
This is a Blood Magic talent.
Notes:
- The sacrifice bonus is re-calculated on every tick
Unstable Runes
Runic Trap can Root the same enemy Hero a
2nd time, but it removes Dark Transfer from them when doing so. Additionally, increase the radius of runes and eruptions by
30%.
Level 20
Coagulating Orb
Increase the damage of Orb of Corruption by
2% and its Armor by
1 for every
2% of its missing Health. Reduce the cooldown of Blood Ritual by an additional
4 seconds and cause it to also affect the return damage of Essence Leech.
Change of Fate
If the target of Twisted Fate survives the curse, increase Keleseth's damage against them by
25% for
10 seconds. If Keleseth dies during Twisted fate, his respawn timer and the cooldown of Twisted Fate are reduced by
50%.
Blood Magic
Reduce the cooldown of Dark Transfer by
4 seconds and its Health cost by
20% for every chosen Blood Magic talent. Additionally, gain the first unchosen Blood Magic talent.
Notes:
- The gained talent counts towards the effect.
Manavore
Active
Cooldown:
1 second
Activate to consume
50% of Keleseth's current Mana to heal for an amount equal to
400% of the Mana consumed.
Passive: Increase Mana Regeneration by
75%.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments