Kel'Thuzad is a lich from the Warcraft Universe, who uses frost spells and raises undead minions to help him.
Combat Trait
1
[D] Raise Dead
Friendly minions that die near Kel'Thuzad will transform into skeletons depending on which type they are. Footmen -> Skeleton Warriors Archers -> Skeleton Bowmen Casters -> Skeleton Mages The skeletons are automaticly raised and each costs 20 mana. Skeletons are weaker than minions early game, but their stats increase with each level, becoming equal to minions at level 10 and better than them starting with level 11. Activate this ability to toggle its effects.
Primary Abilities
1
[Q] Frost Nova
Deal damage to enemy units in an area. Enemies hit by this have their attack speed and movement speed reduced for a short period of time. Enemies near the center take more damage from this ability.
2
[W] Frost Armor
Creates an armor of frost around a target friendly unit for a short period of time. The armor adds a shield and slows melee units that attack it.
3
[E] Dark Ritual
Kills a target friendly minion and converts its hit points into mana for Kel'Thuzad.
Heroic Abilities
1
[R] Death and Decay
Damages everything in its area of effect by 4% of its base hit points per second. Deals double damage versus minions, mercenaries and structures. (8% per second) Kel'Thuzad needs to channel this ability.
2
[R] Unholy Blessing
Instantly take away 10 seconds from all friendly heroes' death timers.
Special Mount
1
[Z] Path of Frost
Instead of using a mount, Kel'Thuzad hovers faster and leaves an ice trail that disappears shortly after he moves away from that location. (Normal mount gameplay-wise)
I'm not sure I understood the trait, but maybe make the minions be better than skeletons til 10, then make skeletons become better than minions at lvl 15, but by VERY little, and instead make him rely on a talent for it? The part I didn't understand was where you said you toggle it and said it was automatic, but here's what I thought : Make it so Kelthuzad can toggle his trait on and off so that minions will either resurrect or not, as it would be game breaking for the player playing KT if they toook the fight in the middle of a minion lane otherwise, as 20 mana per minion, with 7 minions a wave, 7 x 20 = 140. 140 mana he could have used for other abilities, and they may well be his LAST 140 mana, and just like that, the enemy blew it away from him.
By toggle I meant turning it on/off. Also he can use Dark Ritual to get his mana back.
I'm not sure I understood the trait, but maybe make the minions be better than skeletons til 10, then make skeletons become better than minions at lvl 15, but by VERY little, and instead make him rely on a talent for it? The part I didn't understand was where you said you toggle it and said it was automatic, but here's what I thought : Make it so Kelthuzad can toggle his trait on and off so that minions will either resurrect or not, as it would be game breaking for the player playing KT if they toook the fight in the middle of a minion lane otherwise, as 20 mana per minion, with 7 minions a wave, 7 x 20 = 140. 140 mana he could have used for other abilities, and they may well be his LAST 140 mana, and just like that, the enemy blew it away from him.
Loading Comments...
Load More Comments
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
I'm not sure I understood the trait, but maybe make the minions be better than skeletons til 10, then make skeletons become better than minions at lvl 15, but by VERY little, and instead make him rely on a talent for it? The part I didn't understand was where you said you toggle it and said it was automatic, but here's what I thought : Make it so Kelthuzad can toggle his trait on and off so that minions will either resurrect or not, as it would be game breaking for the player playing KT if they toook the fight in the middle of a minion lane otherwise, as 20 mana per minion, with 7 minions a wave, 7 x 20 = 140. 140 mana he could have used for other abilities, and they may well be his LAST 140 mana, and just like that, the enemy blew it away from him.
By toggle I meant turning it on/off. Also he can use Dark Ritual to get his mana back.