Kel'Thuzad by Sarm Kahel

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Kel'Thuzad

By: Sarm Kahel
Last Updated: Dec 10, 2015
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Kel'Thuzad

the Majordomo of Naxxramas

Most of the Scourge's mightiest leaders and lieutenants have a legacy of death and destruction, but few can boast a record as full of malice as the Archlich Kel'Thuzad. In life he served the Lich King Ner'zhul as a necromancer by bringing the plague of death to the land of Lordaeron. After his death he served his dreaded master as a Lich of unparalleled power. Even during his resurrection he desecrated the holy power instilled within the high elves of Silvermoon, casting their race into an era of depravity. Now, pulled into the nexus from his necropolis Naxxramus, he enters a new arena. While his conquests may be yet unfortold one thing is certain for his foes: "Your curiosity will be the death of you".

Combat Trait

1
Phylactery of the Lich
Place a phylactery with 50% your maximum HP at target location. While within range of his Phylactery, Kel'Thuzads health regeneration is increased by 200% and his mana regeneration is increased by 150%. If the Phylactery is destroyed, its cooldown is triggered.
                                                                                                                                                                   

Cooldown: 20 seconds
Radius: 15

Primary Abilities

1
Frost Nova
Kel'Thuzad blasts an area around him with a burst of ice, dealing 190 (+4% per level) damage and slowing all units within its range by 20% for 3 seconds.
                                                                                                                                                                   

Cooldown: 12 seconds
Mana Cost: 75
Radius: 2
2
Dark Ritual
Kel'Thuzad launches a line of dark energy which applies a dark ritual to the first enemy hero it touches. The ritual deals 65 (+4% per level) damage per second for 5 seconds. Every time an enemy takes damage from dark ritual, Kel'Thuzad gains 1 stack of Dark Power. Dark Power lasts 10 seconds and can stack up to 5 times.
                                                                                                                                                                   

Cooldown: 8 seconds
Mana Cost: 30
Range: 8
3
Shadow Fissure
Kel'Thuzad summons Dark Energy from beneath the ground which explodes after 3 seconds dealing 260 (+4% per level) damage and stunning all targets within it for 2 seconds. The amount of time between casting the ability and the detonation is reduced by .5 seconds per stack of Dark Power.
                                                                                                                                                                   

Cooldown: 16 seconds
Mana Cost: 90
Range: 10

Secondary Abilities

1
Frost Armor
Activated Talent:
Activate to shield an ally for 15% of their max health for 5 seconds. Attackers who strike the target with basic attacks will have their movement speed slowed by 20%.
                                                                                                                                                                   

Cooldown: 60 seconds
Range: 6
2
Fortify Prison
Activated Talent:
Sends a beam of icy magic to Kel'Thuzads Ice Prison, restoring 10% of its life and increasing its duration by .5 seconds. This may only be cast while Kel'Thuzads Ice Prism is active.
                                                                                                                                                                   

Cooldown: 1 seconds
Range: 12

Heroic Abilities

1
Death and Decay
Kel'Thuzad begins a channel which drains the life force from a targeted area, blighting all enemies in its range. Heroes within the area take 100 (+4% per level) damage per second, increasing by 10% for every subsequent second they remain within. This effect lasts 6 seconds. Kel'Thuzad must remain channeling for the duration. Moving cancels this effect.
                                                                                                                                                                   

Cooldown: 80 seconds
Mana Cost: 100
2
Prison of Ice
Kel'Thuzad traps target enemy hero in a block of ice, silencing them and reducing their movement speed for up to 10 seconds. The ice block has 75% of Kel'Thusad's max hitpoints and lose 10% of its life every second. The target is slowed by 100% and this slow decreases for every percentage point of health the ice block is missing. Additionally, the trapped hero will suffer 2% of their max health in damage every second the ability is active.
                                                                                                                                                                   

Cooldown: 80 seconds
Mana Cost: 100

Kel'Thuzad in the Nexus

Kel'Thuzad is a specialist hero who primarily focuses on disrupting the enemy team, while dealing moderate amounts of damage. He can land long crowd control effects on enemies who extend too far, and deal damage while they remain there, helpless. He also excels at zoning enemy combatants.

Basic Statistics

Health: 1555 (+4% per level)              Mana: 500 (+10 per level)
Health Regen: 3.24 (+4% per level)     Mana Regen: 3 (+.0966 per level)

Attack Speed: 1.10
Attack Range: 5.50
Attack Damage: 90.00 (+4% per level)

Talents

Level 1:

Frozen Arcana: Increase the damage dealt by Frost Nova by 100% to non heroic targets.

Relentless Ice: Reduce the cooldown of Frost Nova by 4 seconds.

Spontaneous Ritual: Reduce the travel time of Dark Ritual by 50%

Fountain of Souls: You may use your Phylactery as a Healing Fountain. This functionality shares the cooldown with other Healing Fountains. Only you may use this ability.

Level 4:

Chill to the Bone: Increase the slow effect of Frost Nova from 20% to 30%.

Ritual of Speed: While the Dark Ritual effect is active on a target, Kel'Thuzad gains 10% increased movement speed.

Dark Flight: Kel'Thuzad is granted 2% movement speed for each stack of Dark Power.

Frost Armor: Activate to shield an ally for 15% of their max health for 5 seconds. Attackers who strike the target with basic attacks will have their movement speed slowed by 20%

Level 7:

Mark of the Defiler: Targets effected by Shadow Fissure's stun effect take 100% increased damage from Dark Ritual.

Lingering Shadow: Increases the stun duration of Shadow Fissure from 2 to 3 seconds.

Shadow of the Scourge: Activate to render Kel'Thuzads current Phylactery invisible for 8 seconds.

Strength of the Archlich: Increases Phylactery health regeneration bonus to 300% and Phylactery mana regeneration bonus to 200%.

Level 10:

Death and Decay: Kel'Thuzad begins a channel which drains the life force from a targeted area, blighting all enemies in its range. Heroes within the area take 100 (+4% per level) damage per second, increasing by 10% for every subsequent second they remain within. This effect lasts 6 seconds. Kel'Thuzad must remain channeling for the duration. Moving cancels this effect.

Prison of Ice: Kel'Thuzad traps target enemy hero in a block of ice, silencing them and reducing their movement speed for up to 10 seconds. The ice block has 75% of Kel'Thusad's max hitpoints and lose 10% of its life every second. The target is slowed by 100% and this slow decreases for every percentage point of health the ice block is missing. Additionally, the trapped hero will suffer 2% of their max health in damage every second the ability is active.

Level 13:

Icy Storm: If Frost Nova hits less than 2 enemies, it's cooldown will be reduced to 1 second.

Ritual of Sustenance: Dark Ritual will also heal Kel'Thuzad for 50% of the damage dealt.

Ritual of Proliferation: If Dark Ritual strikes a target, its cooldown is reduced by 4 seconds.

Refocus Energies: While Shadow Fissure is on cooldown, Kel'Thuzad gains 20% basic attack damage.

Level 16:

Tundra: Frost Nova will create a patch of frozen ground where it is cast, which slows enemies within it by 20%. The frozen ground effect lasts 8 seconds.

Unforgiving Curse: Shadow Fissure also inflicts vulnerable, causing its target to take 25% increased damage.

Executioner: Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets.

Blood for Blood: Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.

Level 20:

Living Decay: While channeling Death and Decay, Kel'Thuzad may control the effect and move the ability as if he were the decay itself. While the ability is active, he may reactivate it to cancel the channel, and return to his own form. Additionally, the radius of the effect is increased by 50%.

Fortified Prison: While Kel'Thuzad's Ice Prison is active, Kel'Thuzad may activate it again to use an ability called Fortify Prison. Fortify Prison will send a beam of icy magic to the Ice Prison, restoring 10% of its life and increasing its duration by .5 seconds. This ability may only be used while Kel'Thuzad is within range of his Ice Prison. (See Secondary Abilities above for full ability description)

Bolt of the Storm: Activate to teleport to a nearby location.

Unyeilding Soul: Upon death, Kel'Thuzads soul takes up form above his Phylactery. As long as his Phylactery remains alive, Kel'Thuzad may use his untalented basic abilities from this position. Kel'Thuzad may not be attacked or move, but if his Phylactery is destroyed, his form fades.

Interactions with other Heroes

Allied Heroes

(Anub'arak)- Kel'Thuzad: "Now we shall see which one of us better serves the Scourge." Anub'arak: "Was there ever any doubt?"

(Arthas)- Kel'Thuzad: "My King..." Arthas: "I gave you orders Lich. See that it is done."

(Butcher)- Butcher: "FRESH MEAT!" Kel'Thuzad: "Ugh...this is why I never work directly with abominations..."

(Jaina)- Jaina: "Your wretched magic will not prevail!" Kel'Thuzad: "Whats wrong Jaina, afraid of a little competition?"

(Sylvanus)- Sylvanus: "I see you are still his slave. Allow me to rectify that!" Kel'Thuzad: "Treacherous woman! You will pay for your insolence."

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