My thoughts for Kel'Thuzad is that he's a character that learns with Death. As a necromancer and very fascinated by the art of Death(and by also being known for dying and ressurecting many times), his trait fits his style. As for gameplay, you surely don't want to die to take the best of kel thuzad, since every time you do, you give the opponent team a lots of exp. But in the other hand, you get stronger and with a high mana pool, you will be able to crowd the battlefield with minions and spam your freezing ability to Victory. The first talents will let the player focus upon many styles of play (Survivability, Damage, Lane Presence). With this trait we have a new kind of risk-reward in HotS.
On the other hand, like many characters, he lacks ways to escape from trouble and it's very squishy, but has a few talents that might help the players when they think they are needing more protection.
Both heroics focus upon the Specialist role, the first one being an option for destroying enemy forts and more team fight presence, while the other is totally focused upon taking domain of the battlefield.
If Dustin and dev team is reading this, I would dearly ask you guys to consider some or most of these ideas (or even the whole concept, it would be a dream :o). I'm a simple game desginer and I do love this game and Kel'thuzad! Cheers
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