Clarification: Secondary abilities are those used in Lich form. Like many others, I've been wanting a Kel'thuzad hero for some time, and thought it would be neat if he were made into a support hero instead of the obvious assassin role he'd likely be listed as if he were ever actually put into the game. Also, having a "Lich" when we already have a "Lich King" would seem a bit redundant, so instead I thought of making a Kel'thuzad from before he became a Lich - a mage of the Kirin Tor. He does become a Lich on death with the possibility of negating the death altogether. However, his role changes from traditional support (healing) to that of offensive support upon becoming a lich, so while the Lich is powerful, it's a good idea to transition back into his human form as quickly as possible to rejoin the fight as a needed healer.
As in all of my hero ideas, the numbers are arbitrary - only given to create a sense of scale. Concepts are immune to notions of imbalance, as numbers can always be tweaked. The skills themselves are pretty bland (they sort-of have to be). Most of the work I do when inventing a hero is in the talents - I always strive for 'absolute synergy': i.e. any possible random selection of talents is still going to be powerful. Of course, that can't always happen, but I still try.
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