Kel'Thuzad by ThoriumEx

0 Votes
Rating Pending

Kel'Thuzad

By: ThoriumEx
Last Updated: Nov 6, 2016
Quick Share

Kel'Thuzad

The Archlich

Hero: Kel'Thuzad The Archlich
Role: Ranged Support

Base Stats:
Health: 1800
Health Regen: 5
Mana: 500
Mana Regen: 5
Attack Damage: 70
Attack Speed: 1 Attacks per second

Combat Trait

1
Frost Armor
Passive Trait:
Enemy Heroes that attack you with Melee Basic Attacks are Chilled, Slowing their Movement Speed and Attack Speed by 20% for 2 seconds.

Primary Abilities

1
Shared Pain
Cooldown: 8 seconds
Mana: 100

Curse an allied Hero for 3 seconds, reducing their received damage by 30%, and spreading it across all allied Heroes in range.
2
Frozen Spike
Cooldown: 6 seconds
Mana: 30

After 0.5 seconds, Create a small spike of ice on the ground that lasts 3 seconds.
Works as a terrain, and cannot be passed through.
Can be destroyed by 3 Basic Attacks.
3
Mana Drain
Cooldown: 12 seconds
Mana: 0

Drain 200 Mana from a targeted enemy Hero over 3 seconds, decreasing their Mana and increasing yours.

Heroic Abilities

1
Chains of Death
Cooldown: 60 seconds
Mana: 100

Chain 2 enemy Heroes together for 5 seconds, limiting the amount of distance they can have between them.
2
Death Bond
Cooldown: 120 seconds
Mana: 150

Channel an enemy Hero for 2 seconds, if the target dies while channeled, the enemy Hero that is closest to the target receives a damage equals to its Maximum Health that spreads over 3 seconds.

Talents

Level 1:


- Mana Drain: Can cast on Minions and Mercenaries to drain their health and convert it into Mana.
- Frozen Spike: Frozen Spike can no longer be destroyed.
- Frost Armor: Now applies to Ranged Basic Attacks as well.
- Quest: Every 10 Minions (enemy or allied) killed around you, increase your Maximum Mana by 1.

Level 4:


- Frozen Spike: If successfully cast on an enemy Hero, deal 100 damage and stun for 0.5 seconds.
- Mana Drain: Now also slows the target by 10%.
- Frozen Armor: Now affects Minions and Mercenaries as well.
- Passive: Basic Attacks now deal additional damage, equals to 10% of your current Mana.

Level 7:


- Mana Drain: - Increase range by 20%
- Mana Drain: Can now move at 60% movement speed during Mana Drain.
- Frozen Spike: Increase Frozen Spike's size by 30%.
- Passive: Basic Attacks now steals 1% of your Maximum Mana from enemy Heroes.

Level 10:


- Chains of Death
- Death Bond

Level 13:


- Frost Armor: Now also creates a small aura around you that chills enemies.
- Frost Armor: Increase slow amount to 30% and increase length time to 3 seconds.
- Passive: 20% of received damage is now reduced from your Mana instead of your Health.
- Active: Activate to increase your Movement Speed by 40% for 3 seconds. While active, you freeze the ground you walk on for 3 seconds, enemies who walk on this frozen ground have their Movement Speed slowed by 20%. (Cooldown: 60 seconds)

Level 16:


- Shared Pain: Increase length to 4 seconds, Increase damage spreading to 40%, Increase Cooldown to 10 seconds.
- Frozen Spike: Now holds 2 Charges.
- Frozen Spike: If Frozen Spike expires it explodes, dealing 100 damage to all enemies in a small area around it.
- Mana Drain: If Mana Drain lasts its full duration, steal an additional 10% of the target's Maximum Mana.


Level 20:


- Chains of Death: Now chains 3 enemy Heroes.
- Death Bond: Increase Channel time to 3 seconds and increase range by 20%.
- Chilling Attacks: Basic Attacks now Chill enemies, slowing their Movement Speed and Attack Speed by 10% for 1 second.
- Frost Armor: Can now cast an untalented Frost Armor on an allied Hero.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved