Kel'Thuzad by rgg138

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Kel'Thuzad

By: rgg138
Last Updated: Jul 2, 2017
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Kel'Thuzad

Lich Lord of the Plaguelands

He counter meeles like Thrall, Kerrigan, Alarak and all tanks because of his E that slow CD in a short range. He is countered by ranged dps, like Valla, Raynor and Zul`jin.
He can support a little bit like Medivh. But he is better against dps while Medivh against burst

Combat Trait

1
Dark Ritual (D)
2s cd

Sacrifices a target friendly unit to convert into 40 mana for the Lich.

Primary Abilities

1
frost nova (Q)
cooldown: 6s
cost:
60 mana

Activate this on enemy or ally target and, after 1,5s explodes, dealing 240 (+4%) damage to nearby enemies and rooting them for 0.75s
2
Frost Armor (W)
cooldown: 8s
cost:
75 mana

Grant target ally 25 armor for 5s. Enemies that attack the ally are slowed by 40% for 0.5s
3
Cripple (E)
cooldown: 10s
cost:
85 mana

Attack enemies Hero in the area, dealing 120 (+4%) damage and slowing their CD by 50% for the next 2s
Cone area. Short range and medium arc

Secondary Abilities

1
Raise Dead (lvl 20 talent)
cooldown: 60s

Raises 15 Skeletons to push the nearest Lane

Heroic Abilities

1
Death and Decay (r1)
cooldown: 20s
cost:
100 mana

Deals 100 (+4%) damage a second in a area for 5s. Double damage against minions. If no Hero receive damage, reduce its CD by 10s and regen 50 mana.
2
Resurrect (r2)
cooldown: 100s
cost:
200 mana

Resurrect a target ally corpse, making the player able to fight again for 10s. That ally doesn`t have ult 0.5s cast

Statistics

Health: 1560 (+4%)
HP regen: 3,25 (+4%)

Mana: 500
Mana regen: 3

Attack Damage: 54 (+4%)
Attack Speed: 1,25

Talents

lvl 1


1. D- Quest: Gathering globes increase mana regeneration by 1, up to 25. After gathering 25 globes, increase mana gained from Dark Ritual from 40 to 100

2. D- The dead minion turn into a skeleton, that deals 25% damage of a normal minion

3. D- Also heals the Lich for 120 (+4%)



lvl 4


1. Q- Quest: for each enemy Hero hit by the explosion, increase the explosion damage by 16, up to 240. Reward: After hit 15 Heroes, increase the root duration by 0,25s

2. E- Increase range and arc by 50%. Now also damage minions. Deals 100% more damage to minions

3. E- Increase damage by 40%. Also slow CD by 75% intead of 50%



lvl 7


1. W- Frost Armor also makes the target unstoppable and increase his or her movement speed by 75% for 1s

2. W- Increase armor by 75 for the first 1.25s

3. W- Upon expiration, heals for 40% of the damage absorved



lvl 13


1. Q- Lower CD by 1s for each Hero damaged by the Explosion

2. W- increase slow to 80%

3. E- Reduce CD by 2s Also heal all nearby allies (including Kel'Thuzad) 50 (+4%) for each enemy Hero hit



lvl 16


1. Q- A second explosion occour around the target 1,5s after the first one

2. W- Also grants Kel'Thuzad a non talented version when used on another ally Hero

3. E- Slow enemies hit by 75% fading over 2s



lvl 20


1. R1- Increase area by 100% and range by 200%. Regen 25 mana if hit an enemy Hero

2. R2- Now last 15s and the player is able to use ult.

3. New Ability: Raises 15 Skeletons to push a Lane

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1
[-]
and1255 | January 17, 2017 8:57am
the armor from "Frost armor", is it physical- or magical-armor?
1
[-]
rgg138 (1) | January 17, 2017 9:44am
therer physical-armor, magical-armor AND amor(only). Armor reduces damage from all sources
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