Level 1
(!) Grim Harvest - Quest: Raise a Scourge Soldier for every 10 Regen Globes gathered when you gather a Regen Globe, up to 20 Globes.
Reward: Corpse Shield
Cooldown: 60s
Activate to sacrifice all nearby Scourge Soldiers and gain a shield equal to 5% your max health for each Scourge Soldier sacrificed, up to 50%.
(Q) Cemetery Recruitment - Raise Dead gains an extra charge and all charge cooldowns are reset when a nearby enemy structure is destroyed.
(W)Crippling Blight - Undead Plague slows enemy Heroes by 30% for 3 seconds.
(E) Rending Claws - Ravenous Ghouls cleave for 50% damage.
Level 4
(Trait) Scourge Recruitment - Friendly non-Mercenaries within the
Shadow of the Necropolis deal 35% more damage.
50% like Merc Lord seemed too strong since you don't have to be present.
(Q) Flesh of the Master - Scourge Soldiers heal Kel'thuzad 15% of the damage they deal when nearby.
(W) Plague of Undeath - Undead Plague can now raise up to 2 Scourge Soldiers per cast when outside the
Shadow of the Necropolis. Up to 5 can be raised when within the
Shadow of the Necropolis.
(E) Unstable Ghouls - Ravenous Ghouls explode upon death, dealing 200 (+4%/level) damage over 3 seconds to nearby enemies.
Level 7
(Passive) Vile Rebirth - Kel'thuzad's summons heal themselves for 30% of the damage they deal.
(W) Corrosion - Undead Plague deals 50% extra damage over 6 seconds if cast within the
Shadow of the Necropolis.
(Active) Ruthless Disposal - Cooldown: 30 seconds
Sacrifice a Champion of the Scourge and deal 300 (+4%/level) damage to target enemy Hero, slowing them by 40% for 2 seconds.
(Active) Cannibalize - Cooldown: 60 seconds
Destroy a minion and heal all Champions of the Scourge for 50% of their max health over 5 seconds.
Level 10
(R1) Mass Reanimate - Deal damage and raise Champions of the Scourge for Heroes hit.
(R2) March of the Dead - Send Scourge Minions down all lanes.
Level 13
(Trait) Death's Gaze - Enemy Heroes within the
Shadow of the Necropolis are revealed for 4 seconds after they would leave vision.
(Trait) Unholy Renewal - Allied Heroes within the
Shadow of the Necropolis regenerate 1% of their max health and 0.5% of their max mana every second.
(Trait) Blighted Land - Auto attacks slow enemies by 15% for 3 seconds if Kel'thuzad is within the
Shadow of the Necropolis.
Level 16
(Trait) Immortal Servitude - Takedowns summon an extra Champion of the Scourge for each one that died in the last 90 seconds. If the Takedown was within the
Shadow of the Necropolis, raise 2 Scourge Soldiers for each Champion of the Scourge raised.
(Passive) Terror - Destroying an enemy structure raises 5 Scourge Soldiers and 1 Champion of the Scourge.
(W) Domination - Undead Plague deals extra damage to enemy Heroes equal to 6% of their max health over 6 seconds.
(E) Feeding Frenzy - Frenzied Onslaught summons an additional Ravenous Ghoul. Up to 9 Ravenous Ghouls may follow Kel'thuzad at a time.
Level 20
(R1) Black Plague - Mass Reanimate deals an extra 100% damage over 10 seconds. Enemy Heroes slain while this effect is active raise an extra Champion of the Scourge. Enemy minions, monsters, mercenaries, and summons in the
Shadow of the Necropolis that die while this effect is active raise a Scourge Soldier.
(R2) Army of the Scourge - All lanes now spawn Scourge Minions instead of regular minions. Scourge Minions have an additional 50% health and damage.
(Trait) Plaguelands - Dread Necropolis gains 2 additional charges. Up to 3 Necropolises may exist at a time. Reduce the cooldown of Dread Necropolis by 40 seconds.
(Passive) Phylactery - Every 90 seconds, Kel'thuzad may respawn after 3 seconds at his Necropolis when killed. If Kel'thuzad dies within the
Shadow of the Necropolis while this ability is active, he only grants half the XP for his death.
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