Level 1:
!Dark Spirits: !Quest: Hit 15 enemy heroes with Shadow Fissure and Fear 20 enemy heroes with Screeching Spirits. Reward: The width and length of Screeching Spirits' wail is increased by 15% and Shadow Fissure spawns a Screeching Spirit at the center when it erupts.
!Frozen Soldiers: !Quest: Cast Icy Tomb on enemy heroes from the range of a Soldier 15 times. Reward: Soldiers are surrounded by Icy Tomb's area of effect and Icy Tomb spawns a Soldier when the stun ends.
Level 4:
Exposing Cold: The target of Icy Tomb takes 25% increased damage for 4 seconds.
Cruel Darkness: Shadow Fissure does 50% increased damage to enemies affected by hard crowd control.
Everlasting Spirits: Screeching Spirits now remains after the Fear is used.
Level 7:
Darker Darkness: The radius of Shadow Fissure is increased by 50%, and enemies in the center take 50% more damage.
Lingering Ghosts: Screeching Spirits now last for 7 seconds.
Frozen Doom: Icy Tomb now deals 10% of the targets max health as damage over the duration.
Level 13:
Legion of the Frozen Wastes: The cooldown of Soldier of the Frozen Wastes is reduced to 10 seconds.
Undead Perseverance: Soldiers spawned from Soldier of the Frozen Wastes now last for 10 seconds.
Runed Weaponry: Soldiers spawned from Soldier of the Frozen Wastes now deal damage equal to Kel'thuzad's attack damage and the damage dropoff is reduced to 50%.
Level 16:
Banshee's Wail: Screeching Spirits now Fears all enemies around it.
Consuming Shadows: Enemies in the center of Shadow Fissure are stunned for 1.5 seconds.
Hypothermia: Enemies who stand in Icy Tomb's area of effect for 2 seconds are also stunned for 1 second. This does not affect the original target of the ability.
Level 20:
Acherus' Grasp: Kelthuzad's Chains lasts 1 second longer and the target can use their heroic ability, without triggering the cooldown once uncharmed.
Icecrown's Dominance: Guardians of Icecrown now summons 5 Guardians that last for 90 seconds.
Rewind: Reset all cooldowns.
Time Warp: Every 10 seconds, remove 1 second from the cooldown of every ability on cooldown. Happens twice as fast out of combat.
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