Kel'Thuzad by gustmes

2 Votes
Rating Pending

Kel'Thuzad

By: gustmes
Last Updated: Jan 26, 2016
Quick Share

Kel'Thuzad

Archlich

Ranged Support

Kel'Thuzad is an archlich and the most trusted general of the Lich King.

Since Xul, the Diablo 2 Necromancer, is coming up, I don't think Kel'Thuzad design should be focused around necromancy. He should have some of it, sure, but shouldn't be his main theme.

In my opinion, his design should be mainly focused around the theme of frost (since he's a Lich, and in WC 3 Liches used a lot of frost powers). However, since we already have a frost assassin mage, and given his play style in WC 3 and his role in the lore of the game, I think he should be a support, focused on restricting and slowing enemies.

In this idea, he still has some necromancy powers, specially if he talents into it (he can even raise skeletons and soul weavers with talents).

He doesn't have a healing ability initially - he has a shield. However, some of his talents allow him to heal.

3 major talent builds were designed for him: a healing/shielding build, a crowd-control build, and a siege/pusher build. Of course, some builds have more than 1 option at some levels, and there are some talents that doesn't support any build, or that support more than one.

Anyway, hope you like it.

Combat Trait

1
Chains of Kel'Thuzad [D]
When activated, all enemy Heroes slowed by one of your abilities become rooted for 1 second.
Has a high cooldown.

Primary Abilities

1
Frost Armor [Q]
Grants the target ally a shield that absorbs damage, lasting 5 seconds. While the shield is active, enemies that attack the target take minor damage and become slowed by 30% for 2 seconds.
2
Frost Nova [W]
Shoots a bolt of frost (skillshot) that explodes upon hitting an enemy, dealing moderate damage to the target and nearby enemies. The target hit also becomes slowed by 35% for 4 seconds.
3
Cripple [E]
Short range (about half of auto attack's range) point and click ability.
Target becomes slowed for 25% and deals 50% less damage with basic attacks. Lasts 3 seconds.
Has 2 charges.

Heroic Abilities

1
Death and Decay [R1]
Channel a large zone of death that damages all enemies in it for 3% of their max Health each second. Lasts 10 seconds.
Chains of Kel'Thuzad can be activated while channeling the zone.
2
Cold Bindings [R2]
Binds the target enemy Hero with the nearest (relative to the target) other enemy Hero, if any, in chains of frost. While the chains are up, both targets become slowed by 25% and take moderate damage over time. This effect lasts for 8 seconds.
If the affected Heroes get too separated from each other, the chains break up, ending the effect but dealing high damage and stunning them for 1.5 second.

TALENTS

LEVEL 1
Constriction [D]: When activated, Chains of Kel

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved