"...and I will fight with huge minions and devastating spells. Good luck!"
Combat Trait
1
Necromancer
Whenever an enemy character dies (minions, heroes and any mercenary), gain 1 stack of Necromancy. At 500 stacks, summon the undead frost dragon Sapphiron! Heroes give 5 stacks. Mercenaries give 5 stacks and minions give 2 when you choose the right talent.
Primary Abilities
1
Ice shards
Summon a block of ice that explodes after 2 seconds. Targets in radius are slowed for 25% of their movement speed for 2 seconds
Can be talented to increase radius, damage and slow duration.
Cooldown: 6 seconds
Damage: 50 + (10*level)
20 mana
2
Summon minions
Summon 2 weak skeletons to fight for you.
Can be talented to steal health and explode on death.
Cooldown: 10 seconds
35 mana
3
Crush Interlopers!
Teleport to a target area, dealing damage and stunning foes for 1 second.
Can be talented to increase range, radius and stun duration
Cooldown: 15 seconds
Damage: 100+(15*level)
80 mana
Heroic Abilities
1
Summon Mr. Bigglesworth
Summon Kel'Thuzad's adorable pet cat, Mr. Bigglesworth.
While Bigglesworth is alive, Kel'Thuzad cannot be killed, although he will still take damage and can be CC'd. When Bigglesworth dies, Kel'Thuzad gains a 50% buff to movement speed and health/mana regen for 3 seconds. Gain a 20% bonus to attack speed and attack damage
Cooldown: 180 seconds
130 mana
Health: 1000
Damage: 100
2
Guardians of the icecrown
Kel'Thuzad's loyal servants, the guardians of the Icecrown were bred by Anub'Arak to defend Naxxramas.
Summon 2 Guardians of the Icecrown. With the talent upgrade at level 20, their attacks heal Kel'Thuzad and they cast Ice Shards on death. They also gain 500 health and 50 damage.
Cooldown: 130 seconds
120 mana
Health: 2500
Damage: 300
Special Mount
1
Hover
Kel can't fit on a horses back! Kel'Thuzad instead levitates into the air, gaining the same movement speed buff as any other hero.
Kel'Thuzad
I built Kel'Thuzad to be a lane specialist, he's very good at crushing minion waves and towers, but can still hold his own in a fight. Late game, his ultimates/trait are meant to be powerful, but not overpowered. For example, Sapphiron is supposed to be rather weak for a dragon.
As a precaution, I should add that Kel'Thuzad's trait is built to end the game. As a result, Kel, Sapphiron and his other summons should be prime target for enemy heroes. Not surprisingly, your enemies won't like bona fide garden terrors attacking their core. Friends and enemies to watch out for: Friends: Jaina: Kel'Thuzad pairs well with Jaina, much like Arthas. Kel can chill enemies which Jaina can use for increased damage
Anub'Arak: A naughty little secret, the guardians gain a small buff when near a friendly Anub'Arak: they get a 10 health/second regeneration.
Nova/Illidan: Slow 'em down, knock 'em down.
Abathur: The summoned skeletons can be turned into Abathur's monstrosity. (Only a friendly Abathur can do this)
Tassadar: Kel'Thuzad is not the squishiest of them all, but he is quite squishy. He can benefit a lot from Tassadar's shields and healing.
Enemies: Diablo: The CC from this hero can spell death for Kel'Thuzad.
Uther: This warrior of light and justice will be able to deal with your skeletons easily and heal through a lot of damage. Not to mention his ultimates.
Thrall: Thrall is an easy counter for your Ultimates/ Sapphiron, if he talents right.
Pros: +So many summons, your enemies will have a tough time landing skillshots. +An ability suited to charging in or escaping. +pseudo assassin. +Great at laning. +A good crop of talents gives you 3-4 viable builds. +He's Kel'thuzad.
Cons: -Ultimates and traits are not as OP as you'd hoped. Sorry! -He's a ranged character with a teleport that will bring him closer to enemy most of the time. Yes, that was intentional. -Doesn't have great burst damage, and falls easily to incoming burst. -No CC besides slow. -Runs out of mana easily, you'll see his trait maybe once a match, and his ultimates have long cooldowns.
And now, what you've all been waiting for... Talents!
Conjurer's Pursuit: Yes, I'm including this passive common to most other heroes
Sharp Ice: Increase radius and range of Ice Shards by 20%
Bloated corpses: Skeletons explode on death
Crush!: Reduce Crush Interlopers! cooldown by 2 seconds. Increase range by 30%
Level 4:
Superiority: Giving him just a little more damage resist
Brittle Shards: Deal 25% extra damage to minions and structures
For the Frozen throne!: Each minion killed has a 10% chance to raise as a zombie (just another minion, 50% less health)
Extrasensory: Permanent aura that reveals hidden enemies in a small area around you.
Level 7:
Master's Bond: All summons now steal a small amount of health for you
Plentiful Cadavers: Summon an extra skeleton
No escape: Crush Interlopers! now applies chill for 3 seconds
Rise from the grave: Nearby Slain heroes (friends and enemies) summon a skeleton when they die
Level 10: Your ultimate abilities
Level 13:
Life leech: Kel'Thuzad's own version of "Blood for Blood", deal 15% damage to an enemy hero or mercenary and gain 20% health
Persisting Ice: Ice Shards leaves a field that chills enemies. The field persists for 15 seconds
Cruuuuush!!!: Increase damage by 10% and reduce mana cost by 10
Spell Shield: Because damage reduction is always nice.
Level 16: Where are my dragon?: Reduce cost to summon Sapphiron by 100. Mercenaries now give 5 stacks of necromancy. Minions now give 2 stacks. (Missing "s" intended :p)
Ice mastery: Ice Shards can be cast twice
Shadows Return: After casting Crush Interlopers, cast again to return to original position
Levitate: Hover gives an extra 10% move speed. Can be activated instantly (Technically a passive, I think)
Level 20:
(Mr. Bigglesworth) Kill for kitty: When Bigglesworth dies, give Kel'Thuzad an extra buff for the next 30 seconds: If he dies in this time, reduce his respawn time by 30%
(Guardians of the Icecrown) Protectors of the Icecrown: Guardians gain 500 health and 50 damage. Their attacks heal Kel'Thuzad. They cast Ice Shards on death.
Chains of Naxxramas: All abilities and attacks slow an additional 10% Also do 5% more damage.
Endless Death: Sapphiron will respawn 120 seconds after being killed.
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