Since it got bugged and it just shows some war horses here you have it on imgur
Talents
Tier 1 Talents 1st - Dark Ritual costs no mana.
2nd - Dark Ritual cooldown is lowered to 10 seconds.
3rd - Dark Ritual will restore 20% of total mana instead of 15%.
Tier 2 Talents 1st - Shadow Fissure will return back to Kel'Thuzad damaging foes one again. Will reapply increased damage.
2nd - Frost Armor cast range is global. 3rd - Instead of increasing damage by 50% to Disabled enemies, Frost Blast will return mana cost to Kel'Thuzad.
Tier 3 Talents
1st - Ability damage will heal Kel'Thuzad for 10% damage dealt. 2nd - Kel'Thuzad can activate his mount for 30% speed boost for 3 seconds. Cooldown 40 seconds. 3rd - Revive selected allied mercenary that died in last 10 seconds. Cooldown 60 seconds. (not working on boss)
Tier 4 Talents
See Heroic abilities.
Tier 5 Talents
1st - Frost Blast range increased by 50%. 2nd - Frost Armor also deals damage per second to nearby enemies. 3rd - Dark Ritual also heals for 10% of total health.
Tier 6 Talents
1st - Frost Blast will root instead of slow. 2nd - Shadow Fissure also slows enemies. 3rd - Frost Armor also shields target while not in combat for 200 health per second. (can stack up to 3 times)
Tier 7 Talents
1st - Death and Decay can be moved now by cursor movement. 2nd - Chains of Kel'Thuzad also lock blocked enemies vision to Kel'Thuzad's vision. 3rd - Blinks to close distance.
A Heroic Ability I'm really hoping for with Kel'Thuzad is resurrection. A passive Heroic in which heroes near KT are resurrected for 10.5 seconds after dying. This can only occur once every 180 seconds.
I view KT as fulfilling more of a support role than an assassin one. Just my opinion. Nonetheless, nice concept for an assassin KT!
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I view KT as fulfilling more of a support role than an assassin one. Just my opinion. Nonetheless, nice concept for an assassin KT!