Level 1:
[Trait (1)] Glyph of Evocation: Evocation now also heals you for 60% of your maximum HP over it's duration.
[Q]Arcane Empowerment: Arcane Charge increases the damage of Arcane Blast by an additional 10% per stack.
[(!) Trait (D)] Apexis Crystals Legendary Quest: Apexis Crystals will randomly spawn on the map, collect 4986.
Reward: Arcane Mastery can be activated to provide it's damage bonus to all allied heroes for 6s.
Cooldown: 100s. (Special quote when completing: "I did the math.") - Allies can collect Crystals as well, yielding double the amount. When an ally collects a crystal 'chunk', khadgars
floating head appears and thanks them.
Level 4:
[Passive] Mage Armor: Debuff duration is reduced by 50%, mana regeneration is increased by 25%.
[Active] Conjure Refreshment: Summons a refreshment table for 4 seconds, allies can right-click on the table to regain 25% health and resource over 5 seconds. Any damage removes this effect.
Cooldown: 60s.
[E] Amplification: Each stack of
Arcane Charge also increases the damage of Arcane Missiles by 25%.
Level 7:
[Trait (D)] Incanter's Flow: Damage bonus of Arcane Mastery cannot go below 30%.
[Active] Rune of Power: Create a rune of power that increases Khadgars ability damage by 30% for 3s
Cooldown: 30s
[Q] Temporal Flux: Arcane Charge now reduces cast time by .5s.
Level 10:
[Heroic (R)] Supernova
[Heroic (R)] Arcane Power
Level 13:
[W] Arcane Explosion: Arcane Barrage will now cause an explosion on the first enemy hero hit.
Arcane Charge increases the radius of the explosion.
[W] Resonance: Arcane Barrage deals 100% damage to the first enemy hero hit and knocks them back slightly.
[W] Arcane Missiles!: Arcane Barrage has a 20% chance per
Arcane Charge consumed to cause your next Arcane Missiles cast within 6 seconds to benefit as if you had max
Arcane Charge stacks.
Level 16:
[Trait(1), E] Slipstream: Evocation and Arcane Missiles can now be channeled while moving.
[Q] Reverberation: Arcane Blast now strikes an additional time for 25% of the original damage.
[Q] Slow: Arcane Blast now slows the target by 40% for 2s.
[Q] Unstable Magic: Arcane Blast has a 40% chance to deal it's damage in an area around the target.
Level 20:
[Heroic (R)] Arcane Orb: Supernova will now pulse 3 additional times in a straight line. Enemies hit by Supernova are slowed by 80% upon landing.
[Heroic (R)] Overpowered: Arcane Charge stacks are no longer consumed while Arcane Power is active and enemy heroes hit by your basic abilities now reduce the cooldown of Arcane Power by 2s.
[Trait (B)] Portal: Base: Your hearthstone cast time is reduced by 50% and you leave behind a portal that allied heroes can right-click on to instantly return to base.
[Active] Shimmer: Activate to teleport up to 20 yards away, can be used while casting.
Cooldown: 45s
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