Khalim has played quite an important role in Diablo II in a indirect way. He was the leader of the Zakarum and the only one that resisted the corruption caused by Mephisto, that eventually caused the High Council to turn twisted and evil. His will is needed to get to Mephisto eventually by destroying the Compelling Orb in order to enter the Durance of Hate and face Mephisto. He never physically appeared in the game but he still seems to be a quite a powerful entity, if he is able to resist the corruption of the Lord of Hatred.
So I thought about making a game concept for him.
Since he is the Leader of the Zakarum I oriented some of his abilities to be similar of that of a Diablo II Paladin.
His game model should be a mix between the Diablo II Paladin and the Zakarum Priest of Diablo II. He should definitely have his three-tailed flaif as a weapon, but a shield is not required.
His Role would be Melee Support working part time as a tank.
His should have High to very high Health and health gain
Also moderate attack damage with moderate attack and attack gain cooldown would be adequate.
He is very poor at waveclearing but exceptional at healing and assisting teammates and melee brawl.
I estimate the difficulty of this character to be Hard to Very Hard.
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