Spirit Ally * (active) Cooldown: 45 seconds |
Place a Spirit Ally that heals allies in a large area around it for 2% of their maximum Health every second. Has 316 (150 + 4% per level) Health and lasts 10 seconds. You can Radiant Dash to Spirit Allies. |
Earth Ally * (active) Cooldown: 45 seconds |
Place an Earth Ally that reduces Heroic Basic Attack damage nearby allied Heroes receive by 50%. Has 843 (400 + 4% per level) Health and lasts 10 seconds. Kharazim can Radiant Dash to Earth Allies. |
Air Ally * (active) Cooldown: 20 seconds Charges: 2 |
Place an Air Ally that grants vision of a large area around it. Has 158 (75 + 4% per level) Health, lasts 40 seconds, and stores up to 2 charges. Kharazim can Radiant Dash to Air Allies. |
Blinding Speed * * |
Increases the maximum number of charges by 1. ?Quest: Hit enemy Hero by Radiant Dash 60 times. ?Reward: Decreases Radiant Dash's cooldown by 2 seconds. ?Quest: Hit enemy Hero by Radiant Dash 90 times. ?Reward: Increace rapid volley to 6 Basic Attacks. |
Heavenly Zeal * * |
Increases Breath of Heaven's Movement Speed bonus from 10% to 20%. ?Quest: Heal Heroes 80 times with Breath of Heaven. ?Reward: After 2 seconds after applying the Breath of the Heavens again replenishes health in the amount of 50% of the basic healing. |
Blazing Fists * * |
Every 3rd Basic Attack reduces the cooldown of Deadly Reach by 0.5 seconds. ?Quest: Hit enemy Hero 40 times by Deadly Reach. ?Reward: Deadly Reach each consecutive 3rd hit deal additional 50% of your Basic Attack Damage around the target for 2 enemies. |
Cleansing Touch * * |
Radiant Dash removes Stuns, Silences and Roots from its target. When a Stun, Silence or Root is removed this way, within 3 seconds Radiant Dash's cooldown and mana cost to be refunded. |
Quicksilver * * | Radiant Dashing to an ally gives you and the target 20% bonus Movement Speed for 3 seconds. |
Sweeping Armada * (active) Range: 3 |
After Kharazim activates Trait 10 times (30 Basic Attacks), he may activate to Unleash a deadly roundhouse kick that dealing 100 (40 + 4% per level) damage and knock back enemies a short distance. |
Fists of Fury * * | Increases Deadly Reach's duration by 70%. |
Circle of Scorn * | Breath of Heaven also to deal damage by 30% of healing for enemy hero. |
Unity * | Increase your Basic Attacks damage for 3 seconds after using Breath of Heaven by 7% for each ally. |
Momentum * | Using Radiant Dash at the maximum distance, it will deal 30% more damage. |
Seize the Initiative * | Dealing damage to enemies above 70% life increases your attack speed by 20%. |
Mantra of Salvation * Range: 4 |
Passively grant 20% Reduce the duration of Stuns, Slows, and Roots to nearby allied Heroes. You passively gain Reduce the duration of Stuns, Slows, and Roots by 10% for each nearby allies. |
Mantra of Conviction* (active) Cooldown: 30 seconds Range: 4 |
Activate to gain 10 Spell Armor for each nearby Enemy for 4 second, But not more than 70%. Enemies affected by Mantra of Conviction deal 20% less Spell damage for 4 seconds. |
Mantra of Retribution* (active) Cooldown: 30 seconds Range: 4 |
Increases Basic Attack speed by 20% for you and your allies for 5 sec. Passive: You gain Increase Basic Attack speed by 5% for each nearby allies, But not more than 20%. |
Peaceful Repose | Divine Palm's cooldown is set to 5 seconds if the Hero does not die. |
Transgression | Seven-Sided Strike hits 4 additional times. |
Inner Sanctuary * (active) Cooldown: 77 seconds Range: 7 |
Create a runic circle of protection on the ground for 7 seconds that reduces all damage taken by 20% for all allies inside and grants Shields equal to 3% of their maximum Health per second. Shields persist for 3 seconds after exiting. |
Epiphany (active) Cooldown: 60 seconds |
Activate to restore 33% of your maximum Mana and refill 2 charges of Radiant Dash. |
Harmony * | Reduce the cooldown of Trait by 7 seconds. |
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but maybe we still need some trait upgrade to choose from, so you can increase the effect of one trait according to team comp.
i think the mantras as they are don't really go well with the already existing allies- maybe make them a trait upgrade? rather than another active ability that grant armor etc... each one of the mantras will work with one of the traits, with some different functions.
but regardless i think Mantra of Salvation is not a good one, as the devs already pointed out that reducing cc duration is confusing.
i would rearrange the talent a bit, like replacing tier 1 and 2 to make the quests easier.
i really love your level 20 new talents! the hero specific storm shield is welcomed!