Kilrogg Deadeye (Concept Update 2.2) By Ghosthit by ghosthit

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Kilrogg Deadeye (Concept Update 2.2) By Ghosthit

By: ghosthit
Last Updated: Nov 30, 2016
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Kilrogg Deadeye (Concept Update 2.2) By Ghosthit

Bleeding hollow chieftain

Heavy aoe duelist, who specializes in self-sustaining abilities, blood collecting, and high bursting damage making him one of the toughest opponents to take on one on one

Combat Trait

1
Blood shield
When a minion dies it drops one and when a hero dies they drop 5 savage blood stacking up to a maximum of 100 blood. Each blood is worth .25% of Kilrogg's maximum health and when activated makes a shield at the maximum of 25% of his total health.

Primary Abilities

1
Gorging Cleave
Sweep a medium size area in front of Kilrogg dealing 180 initial damage (at level one) and applying gory wounds

Gory wounds: a damage over time effect that deals 180 damage (at level one) over the next 3 seconds

3 second cooldown
45 mana cost
instant cast
2
Blood Ritual
After a short cast apply a damage over time effect that siphons the life out of an enemy hero dealing 320 damage over 4 seconds, and returns the health as healing, talents that increase the damage of blood ritual will not increase blood ritual's healing.
8 second cooldown
80 mana cost
.4 second cast
3
Curse of bad blood
Increases the damage of blood ritual to a single target by 50% for 4 seconds

20 second cooldown
50 mana cost
instant cast

Heroic Abilities

1
Infuse with Blood
Infuse an ally hero with blood granting them 20% damage increase and a 15% damage reduction, all basic attacks they do deal the damage of gorging cleave and spread gory wounds lasts 8 seconds
120 second cooldown
90 mana cost
.3 second cast
2
Pools of Blood
Whirl Kilrogg's weapon slicing all enemy heroes in a medium sized radius effecting them all with gory wounds and dealing 225 damage (at level one) and creating one pool of blood per hero struck

Pool of blood: a small puddle of blood is formed where the target was struck, this pool when collected is worth 25 savage bloods

75 second cooldown
instant cast

Talents

Tier 1 talents:

-Unused savage blood increases maximum mana by 1 per blood up to a maximum of 100 mana and regenerates one mana every time one blood is collected

-Using blood ritual on a target effected with gory wounds makes it refund 50% of the mana cost

-When activated Blood shield now refunds .25% of your maximum mana per stack used adding up to a maximum of 25% of your maximum mana

-Gorging cleave deal 100% increased damage to non-heroic enemies

Tier 2 talents:

-Every unused savage blood increases Kilrogg's maximum health by 3 stacking up to 300 increase (at level one)

-Gathering Power

-Structures now drop 7 savage blood upon their destruction

-Gorging cleave's radius is increased by 50%

Tier 3 talents:

-Activate to send Kilrogg's missing eye anywhere on the map to reveal the area for 10 seconds, 25 second cooldown

-When Gorging cleave strikes a target with curse of bad blood applied they are incapacitated for 1.0 seconds

-Curse of bad blood also increases the damage of gory wounds

-When curse of bad blood is applied to a target with gory wounds they will be slowed by 90% for 1.0 seconds

Tier 4 talents:

-Infuse with Blood
Infuse an ally hero with blood granting them 25% damage increase and a 30% damage reduction
100 second cooldown
90 mana cost
.3 second cast

-Pools of Blood:
Whirl Kilrogg's axe slicing all enemy heroes in a medium sized radius effecting them all with gory wounds and creating one pool of blood per hero struck

Pool of blood: a small puddle of blood is formed where the target was struck, this pool when collected is worth 25 savage bloods

75 second cooldown
instant cast

Tier 5 talents:

-Curse of bad blood increases the crowd control a target endures by 25%

-Spell shield

-While blood shield is active Kilrogg deals 20% more damage

-While Blood shield is active Blood ritual siphons 150% more health

Tier 6 talents:

-Executioner

-Blood ritual makes all enemies vulnerable causing them to take 25% increased damage but that increase doesn't increase the healing Killrog receives from the ritual

-unused savage blood increases damage by .25% per blood

-Blood for blood

Tier 7 talents:

-Infuse Blood effects you and an ally hero

-Pools of blood now doubles the amount of the blood in each pool

-Rewind

-nexus blades

Basic characteristics

Attack damage: 155

Attack speed: once every .92 seconds

Health: 1668

Mana: 500

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[-]
GeorgeGaming (3) | November 30, 2016 7:09pm
Ungodly power, insane burst damage, and tassadar-level survivability. Dosen't help that there's no icons.
1
[-]
satyr101 | July 27, 2016 10:11pm
Super interesting concept!!! i wish you did a little more with the curse of bad blood though...:(
1
[-]
ghosthit | July 30, 2016 9:53pm
Very good point satyr was actually thinking the same myself recently i did this update last night and i hope these changes are kind of what you have in mind, i felt that he was a bit redundant to the already existing gul'dan so these changes should make the character more about setting up with his "e" and make him more geared to what you were looking for, remember to check out all things by Ghosthit
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