Note 1: King Krush cannot use any mounts other than his "Running" mount, which behaves like any other basic mount (except level 20). Just makes him run faster.
Note 2: There could be more talents, these are just the ones that I managed to think of. It's not easy.
Level 1
Q: Feed to Live - Each enemy hit by
Feast grants you a charge of
Block that reduces enemy
attack damage by 75%. Maximum
2 charges.
Q: Protein Overload - Quest: each enemy hit by
Feast increases your
Health Regeneration by x amount. Upon hitting
50 enemies with Feast, also increase your
max Health by y amount.
W: The Screamer - The
cooldown of
Primal Roar is lowered by
3 seconds.
Level 4
D: Krush Under Foot -
All three types of basic attacks deal
increased damage to
minions and
mercenaries (same amount as similar talents in the game).
W: Ferocity -
Primal Roar increases movement speed of
you and
all allies in the affected area by
15% for
3 seconds.
Dino Jump - activable ability (1), lets Krush
jump into a small target
area and
slow enemies hit by
25% for
2 seconds. Cooldown:
15s The range is around that of untalented Li-Ming blink.
Amplified Healing - increase
all healing effects on you by
30% (this obviously doesn't make you heal instantly for 40% of your HP when Feasting a hero, it's 10% +30% of 10%. Just standard Amplified Healing)
Level 7
Q: Deep Wounds -
Feast applies a
damage over time effect on all affected enemies, dealing additional
50% of its damage over
6 seconds.
E: Trample Over All -
Devilsaur Charge ignores all terrain and walls, letting you run through them.
Dino Momentum -
basic attacks lower the cooldown of
Feast and
Devilsaur Charge by
1 second.
Level 13
D: The Beast Adapts - The
first (jaw chomp) auto-attack
heals you for
1% of your maximum health and the
second one (foot stomp)
slows an enemy by
25% for
2 seconds.
W: Louder than Thunder -
Primal Roar also grants
Resistant to
you, reducing all damage taken by
25% for
4 seconds.
Their hands are still shaking and cannot hit you properly.
E: Outrunner - Increase the
maximum charge distance by
25% and it takes
25% less time to fully prepare the maximum charge distance.
In the same time it would take you to get ready to charge a long way, you now charge further away.
Level 16
Q: Endless Carnage -
Feast gains an
extra charge.
W: All Must Run - Increase the duration of the
fear effect on enemy heroes by
0.5 seconds.
E: Devilsaur Supercharge - You gain
Unstoppable for the
entire distance of your
Devilsaur Charge.
Not for the initial setup.
Level 20
R1: Gigantosaurus - You grow even larger, increasing your
maximum health to
50% of your base amount, the
crowd-control effect
reduction to
50%, and improving your already improved abilities further.
-
Ancient Warbeast: The area affected by your tail swipe is increased by an additional
25%. In addition, you
no longer need to hit the same target three times in a row to trigger the tail swipe, it triggers on
each third attack.
You are now so big you can do whatever you want in the heat of combat.
-
Feast: The area is increased by
25%.
-
Primal Roar: The affected area is
25% larger and the fear effect on enemy heroes lasts
0.25 seconds longer.
The fear now lasts 1 second without other talents.
-
Devilsaur Charge: Can now throw
any enemy hero in the air, their size no longer outmatches you. The
stun is
increased by 0.25 seconds and the
damage they take by
25%.
R2: Emperor Krush - Increase the amount of
raptors summoned to
12 and they gain
50% more health.
Z: Never Exhausted - Your mount is now
instant, and you
cannot be dismounted until
you deal damage.
Hardened Shield - reduce all damage taken by 75% for 4 seconds.
Well, that's all, folks, it's all up to Blizzard now to give the true king of the jungle some love. ;)
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