King Mukla by Golpo

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King Mukla

By: Golpo
Last Updated: Sep 12, 2015
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King Mukla

The Gorilla King

Mukla is supposed to be a new kind of support; an aggresive CC based combo upsetter. Although Mukla has some healing like his E and R2.

I made Mukla this way becouse I have only seen healing and sustain supports in Heroes of the storm unlike for instance in League of Legends there are supports completly based around CC like Thresh. I've also noticed squzy supports with only healing doesn't do to much in fights if you can just go 2 assassins 1 tank 1 off tank and 1 bruiser team comp.

Mukla is in no way a "Tank" his Health is more of a fighter/bruiser although he has lots of great CC Tools.

Combat Trait

1
Gorilla Fists
Basic attacks slow enemy targets for -10% for 1,5 sec. (this effect doesn't stack.)

(Gotta get that CC!)

Primary Abilities

1
Q: Taunt
Cooldown: 9 sec.

Cost: 50 mana.

Taunt an enemy hero for 2 sec.

Good agianst squizy mobile targets.
2
W: Smash
Cooldown: 7 sec.

Cost: 55 mana.

Jump to a spot (as large as Muradins jump although less range) near you and fling ALL heroes in the spot a small distance away from you and deal 50 damage to enemy heroes hit and slow them for 40% for 1 sec.

Initiation and a way to save allies by jumping at the enemy and disrupt them.
3
E: Refreshing Banana
Cooldown: 6 sec.

Cost: 30 Mana

Throw a banana on a friendly hero and heal for a small amount and give +18% movement speed for 2 sec.

This ability is good for sustain and initaions, also helping an ally to escape from a dangerus situation.

Heroic Abilities

1
R1: War Howl
Cooldown: 100 sec.

Cost: 80 mana.

Increase the maximum health of all nearby (malfurion ultimate range) friendly heroes by 350 for 6 sec.

Good in teamfights.
2
R2: Ground Slam
Cooldown: 120 sec.

Cost: 90 mana.

Mukla slams the ground creating a wall around a medium sized area (Bit smaller then Malfurion ult range) and flings all hit heroes to the edges. 

Pressing R agian will remove the walls.

Good if enemy team is more squizy than you and more position reliable.

Special Mount

1
Z: Carry
Cooldown: 22 sec.

Gain +25% movement speed for 3 sec and carry a nearby allied hero for the same duration. (Targeted ally can Cancel this effect.)

Using this ability can set up some good initiatons for instance: Grabbing your main tank and run into the enemy team very fast and then do some CC combos. You can also take your tank and then hop in with Smash and then your tank follows up.

It can also be used in lane to protect your squizy (or really anyone) from dying by picking them up and run to Towers.

Skins

Skins: Master Mukla - Mukla with iron armor and a wooden shield on his back.
Skin colors: Brown and Black

round up

That was my concept for Mukla. I hope you thought it wasn't too terrible. As it stands now I am not a number expert for example the slows and damge etc. so Idk how good Mukla would be.

Please comment what you think and give me some feedback ;)

Next I will probably do a Millhouse Manastorm concept or Vol'jin ;)

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