Level 1
- Vile Aura: Your abomination deals damage to nearby enemies each 2 second.
- Corpse Dust: Reduce the
cooldown for your abomination to respawn by 30 seconds.
- Layers of skin: Your abomination takes 75% reduced damage from everything except heroes.
- Rapid Decay: Remove the cost of
Death-Touched Presence and reduce it's
cooldown by 15 seconds.
Level 4
- Wounds for Days: Quest: Stacking
Festering Wounds up to 8 stacks with
Festering Strike on enemy heroes will empower it.
Reward: After stacking 8 stacks of
Festering Wounds on enemy heroes 20 times, increase the number of
Wound stacks applied by
Festering Strike to randomly be between 3-6.
- Bursting Blade: Quest: Using
Scourge Strike to consume at least 6 stacks of
Festering Wounds will empower it.
Reward: After consuming 6 stacks+ of
Festering Wounds with
Scourge Strike at least 25 times, reduce the amount of
Wounds consumed to maximum 3 but all effects will trigger as if it was 6.
- Death-render: Quest: Using
Decaying Strike to consume
Festering Wounds will empower it.
Reward: After consuming a total of 200
Festering Wounds, reduce the amount of stacks randomly consumed to 1-2
- Infested Blade: Your basic attacks now applies 2 stacks of
Festering Wounds.
Level 7
- Bursting Strikes: Each 4th basic attack will consume 1-2
Festering Wounds to deal area of effect damage as if it was bursted by
Scourge Strike on enemy minions (etc) - This effect works on anything.
- Leeching Wounds: For each 8th
Festering Wound you consume with any ability on any target, heal yourself for 8% of your total health.
- Runic Empowerment: Increase your
Runic Power pool to 200 and generate 1
Runic Power per 2 seconds.
Level 10 (Ultimates - R)
- Apocalypse
- Dark Transformation
Level 13
- Decomposing: Reduce the
cooldown of
Decaying Strike by 50%
- Slaughterhouse: Scourge Strike's bursting effects becomes stronger - On minions effect is boosted to have the effect of 2
Wounds when 1 is consumed, depletes 3 ammunition and deal 10% structure damage and damage equal to 0.5% of heroes total health.
- Death to the living: Decaying Strike's bursting effects becomes stronger - On minions effect lasts for 6 seconds, structure function lasts for 4 seconds and hero function is increased to 6 seconds with a 75% healing reduction.
- Black Plague: Death-Touched Presence's activate ability now lasts for 6 seconds and will apply 2 stacks of
Festering Wounds per 2 second.
Level 16
- Ebon Fever: For the first 6 seconds after any unit gets at least 1 stack of
Festering Wounds, they will take damage each 1 second.
- Unholy Frenzy: For each 6th
Festering Wound you burst, increase your attack speed by 25% for 3 seconds.
- Numbing corruption: The activate ability of
Death-Touched Presence also slows attack speed and movement speed by the main target by 25% for it's duration.
Level 20
- Corpse Explosion: When the Minions of Death summoned by
Apocalypse dies of damage or their timer running out - they will explode and deal area damage and consume any
Festering Wounds on any targets within range. The Minions also now lasts for 20 seconds.
- Dark Ascendance: Dark Transformation no longer needs your abomination to be alive and instead you will turn into a Dark Arbiter, the effect now lasts for 12 seconds, you deal ranged splash damage for basic attack and can fly past terrain.
- Soul Reaper: Activate to strike the target for a high amount of damage. If the target has at least 6 stacks of
Festering Wounds you will consume them to increase your own attack speed and damage by 50% for 4 seconds while making the reaped target vulnerable, increasing all damage it takes by 25% for 4 seconds.
Cooldown: 45 seconds.
- Spell Eater: Each 15'th second your abomination will automatically redirect any ability power incoming to him.
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