Kor'Gall was the Ogre defeated by Rexxar when the latest wanted the Ogres to help Horde in defeating Daelin's forces. Kor'Gall was the wielder of mighty Serathil, and being one of the strongest and mighty ogres, he is expert at fighting with enemies.
This Kor'Gall is supposed to fulfill Fleshbag's duty - take lots of damage, while controlling areas and disabling enemies. His Trauma ability also allows him to do camps fast and ME SMASH combined with Bolster greatly reduces damage taken from Mercenaries, however this might take some time when fighting them alone. Also, his mana-independance allows him to stay on the lane pretty long, however versus poking champion he might have troubles.
Combat Trait
1
Trauma
When Kor'Gall takes damage from an attack, the attacker takes damage equal to 1% of it's maximum health (damage doubled versus non-heroic targets).
Primary Abilities
1
ME SMASH
Kor'Gall empowers his next basic attack, causing it to deal an additional 16 (+6 per level) and stun for 1 seconds all adjacent enemies. Mana: 35 Cooldown: 6 seconds Radius: 1,6 (from the target)
2
YOU SMASHED
Kor'Gall gathers power for 2 seconds, striking the ground before him afterwards, dealing 60 (+20 per level) damage to all enemies within radius and roots them for 1,5 seconds. While gathering power, Kor'Gall cannot attack or cast abilities other than Bolster, but may freely move and change direction (pressing right button will cause to follow target enemy for the duration of gathering). Mana: 45 Cooldown: 11 seconds Range: 7,5 (length) / 1,5 (width)
3
Bolster
Kor'Gall bolsters himself, granting himself 4 Block charges. Each of them reduces damage taken from the next attack by 50%. Mana: 35 Cooldown: 11 seconds
Heroic Abilities
1
Ogre's Pressence
Kor'Gall roars and charges, increasing his movement speed by 25% for 4 seconds. While movement speed boost lasts, nearby enemies have their damage reduced by 10%, movement speed reduced by 20% and take damage increased by 10%. Mana: 80 Cooldown: 70 seconds Range: 6,5 (of aura)
2
KOR'GALL ANGRY
Kor'Gall becomes enraged - he strikes the ground four times over 1,2 seconds, sending shockwaves each time he strikes. Each shockwave deals 100 (+12 per level) damage and knocks enemies hit 5 units away. Channeled Ability. Kor'Gall can't attack, cast spells or even move, but at least he can freely turn wherever he wants to cast shockwaves in different directions. Mana: 100 Cooldown: 85 seconds Range: 7,5 (Length) / 1,5 (Width)
Tier 1 Talents
Powerslam: Increases range of YOU SMASHED by 20% and it's width by 20%.
Block
Expert Bolster: Decrease mana cost of Bolster by 10 and it's cooldown by 1 second.
Overbolster: Collecting Regeneration Globes permanently increase number of Block charges gained by Bolster by 0,1.
Tier 2 Talents
Monster Slam: Increases YOU SMASHED's width by 15% and decreases it's gathering time by 0,5 seconds.
Deadly Trauma: Increases damage dealt by Trauma by 0,5% of attacker's maximum health.
ME SMASH YOU: Hitting target with YOU SMASHED refreshes ME SMASH's cooldown.
Smash to the Ground: ME SMASH deals double damage to disabled targets.
Tier 3 Talents
ME BASH: ME SMASH knocks enemies hit 2 units away.
Ogre Constitution: When Bolster lasts, restore 8 (+4 per level) health every time a block charge is used.
Hard Bolster: Whenever a crowd-control effect is applied on you, instead remove two block charges.
Follow Through
Tier 4 Talents
Ogre's Pressence: Kor'Gall roars and charges, increasing his movement speed. While movement speed boost lasts, nearby enemies have their damage reduced by 10%, movement speed reduced by 20% and take damage increased by 10%.
KOR'GALL ANGRY: Kor'Gall becomes enraged - he strikes the ground four times over 1,2 seconds, sending shockwaves each time he strikes. Each shockwave deals low damage and knocks enemies hit away. Channeled Ability.
Tier 5 Talents
Mass Bolster: When cast, all allied heroes within 4,25 units get a charge of Block.
ME CLEAVE: Increases radius of ME SMASH to 2,5.
YOU KNOCKED UP: YOU SMASHED also knocks enemies up for 0,9 seconds.
Spell Shield
Tier 6 Talents
Stunning Trauma: Trauma now stuns aggressors for 0,5 seconds.
Brawler Mastery: Permanently decreases damage taken by 5% and increases damage dealt with your attacks by 20%.
ME SMASH OFTEN: Decreases mana cost of ME SMASH by 10 and it's cooldown by 3 seconds.
Imposing Pressence
Tier 7 Talents
FEAR THE KOR'GALL: Movement speed reduction from Ogre's Pressence is tripled.
Aftershock: 1,2 seconds after each wave from KOR'GALL ANGRY comes an additional wave. Each wave applies a stacking debuff, that increases damage taken from further waves by 10%.
Nexus Serathil: Increases attack damage and attack speed by 15%. Your attacks splash to enemies within 2 units for 50% of damage.
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