Level 1
[E] Immolation Aura
While Demon Spikes are active, deal X damage every second to nearby enemies, healing for
20% of the damage dealt
[Q] Fiery Brand
Hitting an enemy hero with
Shear causes them to deal
40% less damage to you for
8 seconds
[Passive] Chaos Brand
Dealing damage to an enemy causes them to deal
5% less spell damage for
10 seconds
[Quest] Feast of Souls
Quest: Consume
30 soul fragments
Reward: Killing a hero now creates
3 soul fragments, and soul cleave absorbs up to
2 soul fragments
Level 4
[Active] Sigil of Flames
Cooldown: 15 seconds
Place a burning sigil on the ground, dealing damage to enemies caught in its radius after a
2 second delay
[Active] Sigil of Silence
Cooldown: 30 seconds
Place a magical sigil on the ground, silencing enemy heroes caught in its radius after a
2 second delay for
2 seconds
[Active] Sigil of Misery
Cooldown: 40 seconds
Place a terrifying sigil on the ground, stunning enemies caught in its radius after a
2 second delay for
4 seconds
[Active] Sigil of Chains
Cooldown: 60 seconds
Place a slowing sigil on the ground, pulling enemy heroes caught in its radius to the sigil's centre after a
2 second delay, slowing any enemy hit by
40% for
6 seconds
Level 7
[Q] Felblade
Shear deals additional damage and now has a small charge
[Q] Fracture
Shear creates 2 soul fragments upon hitting an enemy hero
[Q] Feast of Souls
Soul Cleave heals for X amount per enemy hit, with this value doubling against heroes
Level 10
[R1] Metamorphosis
Cooldown: 120 seconds
Transform into your demonic form, granting you a shield equal to
50% of your maximum health as well as
30 armour. During your transformation,
soul fragments restore
10% of your maximum health and
5% of your maximum mana.
Your transformation lasts for 12 seconds.
[R2] Fel Devastation
Cooldown: 80 seconds
Channel for up to
2.5 seconds, dealing damage to enemies in a cone in front of you every second, healing you for
15% of the damage dealt, or
30% against heroes
Fel Devastation's direction changes with your mouse cursor position
Level 13
[Passive] Quickened Sigils
Your sigil activates
1 second faster and its cooldown is reduced by
20%
[Passive] Concentrated Sigils
Your sigil always gets placed beneath your feet, and its effect lasts
50% longer
[W] Abyssal Strike
Infernal Strike creates a Sigil of Flame at your feet when you land
Level 16
[Q] Spirit Rend
Hitting a hero with
Soul Cleave curses their soul for
7 seconds. Hitting a hero afflicted with Spirit Rend with
Shear creates an explosion in a small radius around them, generating
1 soul fragment and slowing them by
50% for
2 seconds
[E] Demonic Wards
The armour gained from Demon Spikes is increased to
25, and when Demon Spikes finishes, gain a shield equal to
40% of the damage the armour prevented. This shield lasts until it is destroyed or you gain a new one from using this ability again
[W] Demonic Leap
Infernal Strike's range is increased by
50% and increases your movement speed by
30% for
5 seconds after you land
Level 20
[R1] Last Resort
When you take damage that would reduce you to
0 health, enter stasis for
1 second before returning to
30% health in metamorphosis form. This form lasts for
3 seconds
[R2] Demonic
Transform into your metamorphosis form during Fel Devastation and for
5 seconds after finishing channeling
[Active] Spirit Bomb
Consume all active
soul fragments and then create an explosion centred on yourself after a
1 second delay. The explosion deals
X damage per
soul fragment consumed.
[Passive] Demon Souls
Consuming a
soul fragment increases your basic attack speed and damage by
10% for
6 seconds, stacking up to a maximum bonus of
100%
This is really weak. 12% max health restore after killing a hero isn't good trait at all. Maybe change it to "Dealing damage to a hero with less than 20%(?) of their maximum health drops a soul fragment" or something like that.
20 armor for 8 seconds that gives you damage reflection with 14 seconds CD is too strong.
Other abilities are fine, but are you sure it's a tank and not a bruiser?
I've weakened some of the numbers on demon spikes, I had originally had them higher thinking it would have been too weak otherwise
I had considered it being a bruiser, I guess I had just stuck to the fact that its a tank in wow