Level 1:
[Q] Repeated Offense: (Quest) Damage Heroes with Spine Volley.
(Reward) after damaging Heroes 75 times, increase area by 20%. After damaging Heroes 150 times, increase
slow to 40%.
[W] Volatile Shell: (Quest) Reflect 75 melee Basic Attacks.
(Reward) Damage reflected back affects all targets in a small area around Kraith.
[Passive] Killer Instinct: Participating in a Hero Takedown grants 1% move speed, to a maximum of 20%. Lose all bonuses on death.
[Trait] Strength of the Leader: Each Living Primal Zerglings grants Kraith 5
Armor, to a maximum of 25.
Level 4:
[W] Razor Spines: Activate to increase the damage dealt back to 20%. Lasts 2 seconds.
[W] Viscous Mantle: Activate to
slow attacking enemy Heroes by 30% for 1 second. Lasts 2 seconds.
[W] Viscid Carapace: Activate to reduce attacking enemy Heroes Basic Attack speed by 30% for 1 second. Lasts 3 seconds.
Level 7:
[Q] Leaden Spines: Slow persists for 2 seconds after being damaged.
[E] Bowling Zerg: Increase Primal Rush wall impact damage by 15% per enemy Hero damaged in a single cast.
[Trait] Rapid Reinforcements: Primal Zerglings now spawn at 7% maximum health loss.
[Trait] For the Pack: Primal Zerglings upon death
heal Kraith for 6% maximum health.
Level 10:
[R] Primal Slam
[R] Snaring Spikes
Level 13:
[W] Stalwart: Activation removes
slows and
roots.
[E] Centrifugal Force: While rolling, gain 50
Armor.
[Passive] Survival of the Pack: Basic Attacks
heal Kraith for the same percentage of damage dealt as bonus of Pack Leader.
[Trait] Shredder Claws: Primal Zerglings deal an additional 1% maximum health as damage on Basic Attacks.
Level 16:
[Q] Spinal Rain: If Spine Volley is damaging a Hero, it's duration lasts indefinitely.
[Q] Acidic Strain: Spine Volley lowers enemy Hero
Armor by 25 while
slowed by Spine Volley.
[E] Primal Ruination: Damaging a Hero affected by Spine Volley with Primal Rush
stuns the enemy Hero for 0.5 second and deals an additional 10% of their maximum health as damage.
[Passive] Scent of Blood: Every third consecutive Basic Attack on a target spawns a Primal Zergling.
Level 20:
[R] Primal Destruction: Shatter the ground, dealing an additional 75 (+4% per level) damage ever second for 3 seconds, spawning a Primal Zergling for every enemy Hero damaged.
[R] Incendiary Spines: Spines pulse 50 (+4% per level) damage every second, and explode dealing 120 (+4% per level) damage upon expiration.
[E] Zergball: Upon impacting a wall, gain a free cast of Primal Rush within 1 second of Impacting the wall. Can occur three times in a single cast.
[Trait] Supreme Leader: Increase Pack Leader bonus to 10% per unit, to a maximum of 200%.
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