Margrave Krexus is designed to fill the role a brutal and unstopabble force. His trait allows him to stay longer in battle and benefit from it as he learns how to fight his opponent.
His abilities gives him mobility to dive in and out and gives him tatical displacement and stun to set up plays for his allies if they can follow him up.
His heroics are focused in different playstyles, one giving him burst damage and survivability to face many enemies; another to benefit his team as whole if they are fightning together while also giving him siege power.
Combat Trait
1
Momentum
Every time Krexus deals damage it gains Momentum, increasing it's damage and armor. If out of combat the Momentum bar will rapidly decay.
When killed, Krexus becomes unstopabble and lives for extra 1 second. If he casts an ability during this time he will only trully die after finishing it.
Primary Abilities
1
Deadly Rush
Krexus charges on targeted direction pushing enemies with him. At the end of the path, pushed enemies are slowed.
2
War Shout
Krexus releases a powerful war shout, increasing nearby allies damage to 30% for 4 seconds.
Passive: Allies nearby Krexus receives +5 armor and +5% damage.
3
Titanic throw
Krexus throws his weapon at targeted area, stunning (1s) and damaging (mid damage) enemies hit. After 1 second Krexus will jump to the area causing damage (low damage) and stunning (0.5s) hit enemies.
Heroic Abilities
1
Embrace Challenge
After 2 seconds Krexus lands a powerful attack on targeted hero, causing heavy damage and reducing armor by 25%.
If enemy leaves his reach or die by the ability, the ability will enter in a 5 seconds cooldown.
Passive: While outnumbered by heroes, Krexus receives +10 armor and +10% damage per exceding enemy.
Level 20
Overkill damage heals Krexus for the same amount
Reduces casting time to 0.5 seconds
2
Call to arms
Krexus calls every allied minion to his position. Affected minions receive 100% extra mov. speed
Passive: every mearby allie increases War Shout aura bonus by extra +2 armor and 2% damage. Warshout activation also increases armor by 15.
Passive: War shout applies to minions and mercenaries
Level 20
After 12 seconds, every affected minion is revived.
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