LVL1
Maniac: each frenzy stack also increase your damage, by 3%.
Broad sweep: increase the attackrange with the axe, by 20%.
Blocker: every 10th basic attak grant you a stack of block, you can have 5 stack of block.
Bloodthirst: health globes grants you 0.1 % lifesteal, after 30 globes, every 10th attack heals you for 3% of your max health.
LVL4
Rupture: enemies slained by the two-handed axe explode, dealing damage to nearby enemies.
Battle rage: increase range and effect by 10%.
Battle rage: reduce CD by 5s.
Threatening shout: reduce CD by 2s, and increase the range by 20%.
LVL7
Gangway: colliding with an enemy during sprint knocks it back.
Sprint: reduce CD.
Battle rage: you also receive a small shield for 3s.
Battle rage: if you get hit you break out in rage spin around and deal area damage, can happen once during the effect.
Threatening shout: additional 5% reduce for each enemy hero.
LVL13
Smite: every 10th basic attack stuns the enemy for 0,5s.
Sidearm: every 10th attack will done by the hammer of ancient that deals bonus area damage.
Defense: if you receive damage that would deal more than 35% health under 3 seconds reduce it to 35%. CD 15s, can be toggled.
Battle rage: gain a damaging aura for the duration.
Sprint: at max stacks o frenzy each hit inrease spirnt duration.
LVL16
Juggernaut: below 50% health reduce CC on you by 75%, if you hit by CC restore some health.
Brawler: increase your damage below 40% health by 50%.
Battle rage: if you get hit during the effect, you also throw a piercing axe to the target that deals damage.
Threatening shout: before the reduction, enemies are feared for 0.75s.
LVL20
Reflect: increase to 50%, and also reflect CC effect.
Champion's ring: enemies near the ring are pushed back, also suffer damage, 10% of their max health.
Madness: frenzy can stack up to 10, every two basic attack you get also adds 1 stack.
Bash: increase knock back by 150% with the axe.
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