Level 1:
This Little Light of Mine (Quest):
Deal
3000 Damage with
Incendiary Round to each enemy hero.
When you complete the Quest for 1 hero, tick damage for that hero increases from
30 to
40.
When you complete the Quest for All Heroes, Incendiary Rounds also applies a
20% slow for its duration.
Like a Rolling Stone (Quest):
Cover
2000 yards with
Combat Roll.
At
1000 yards, remove its mana cost
At
2000 yards,
Combat Roll now leaves a trail of ruptured earth behind it that damages enemies inside for
50 damage per second. Lingers for
2 seconds.
Push it to the Limit:
Blackthorne gains
25% movespeed for
2 seconds when switching from splitting or uniting his Primary and Secondary attacks. This effect has an
8 second cooldown.
Level 4:
Up in Smoke:
Flash-Bang leaves a lingering cloud of smoke in its AOE that reapplies its blind constantly. Lasts
3 seconds.
Catch a Grenade:
Flash-Bang's damage is increased by
30% for
1 second after using
Combat Roll.
Blinded by the Light:
The duration of
Flash-Bang's blind is extended by
.5 seconds for every target hit.
Level 7:
Rolling Thunder:
When Blackthorne
Combat Rolls to a target, his Attack Speed against that target is increased
10%.
Reach out and Touch Somebody:
Blackthorne's Attack Range is increased by
15% while splitting his Primary and Secondary attacks.[/b]
Jumpin' Jack Flash:
Combat Roll's cooldown is decreased by
.1 for each tick of
Incendiary Ammo.
Incendiary Ammo's cooldown is reduced by
.5 for each
Combat Roll.
Level 10:
Loaded for Bear
Assault Momentum
Level 13:
Hot Hot Heat:
Incendiary Ammo reduces the Spell Power of effected targets by
30%.
Blood and Iron:
Gain
30% Lifesteal while Primary and Secondary attacks are Split.
Roll Out:
Combat Roll grants
15 armor for
2 seconds. Stacks.
Level 16:
Fire of Unknown Origin:
Applying
Incendiary Rounds to a new hero resets its duration on all applied heroes. Reduce its cooldown by
2 seconds.
Burn this Mother:
Incendiary Rounds Ignores Armor
This Fire is Out of Control:
Incendiary Ammo can now be stacked up to
3 times.
Level 20:
Click Click Boom:
Explosions repeat at the location they occurred after a
1 second delay.
Add it Up:
Attacking the same target now passively increases damage to that target by
1% up to
10%. Adds to Active total for
Assault Momentum, but cannot exceed cap.
Anything is Possible:
Gain the Active Ability
Don't Ask
Dance, Dance, Dance (Quest):
Attack all enemy heroes within
4 seconds.
Gain
5% attack damage and
5% attack speed. Effect is lost after
10 seconds.
Quest is infinitely repeatable. Completing the quest adds a stack of the reward and resets the decay.
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