Level 1
Guerrilla Tactics: Blackthorne's first Basic Attack within
5 seconds after leaving
Cover deals
80 additional damage.
Quest: Basic Attack Heroes within
5 seconds of leaving
Cover.
Reward: After attacking
10 Heroes Blackthorne's next Basic Attack after leaving
Cover deals an additional
80 damage to Heroes.
Reward: After attacking
20 Heroes Blackthorne can shimmy while in
Cover, allowing him to move along the wall at
70% speed.
Homing Bomb: Hover Bomb moves
40% faster.
Quest: Hit 10 Heroes with Hover Bomb.
Reward: Hover Bomb moves towards the closest enemy Hero.
Gymnastics: Increase the range of Combat Roll by
50% and reduce its cooldown by
3 seconds.
Level 4
Slug Shells: Blackthorne's Basic Attacks no longer deal damage in a cone, but his Basic Attack damage is increased by
50%. Shotgun Blast now increases the damage of Blackthorne's next Basic Attack by an additional
50%.
Grapeshot: Width of the cone of Shotgun Blast and its passive is increased by
50%. Shotgun Blast slows enemies by
25% for
2 seconds.
Incendiary Rounds: Increase the damage of Shotgun Blast's passive to
45% of Blackthorne's Basic Attack damage.
Level 7
Through the Flames: Combat Roll leaves a trail of fire for
6 seconds, dealing
40 damage per second to enemies and slowing by
30%.
Shrapnel: When Hover Bomb explodes it releases eight pieces of shrapnel in all directions, dealing 50 damage to the first enemy hit each.
Demolition: Hover Bomb deals
100% increased damage to Structures, Shields and Summons.
Level 10
Backhand Shot
Remote Wasp
Level 13
I Will Never Quit: When hit by a Disable, Blackthorne becomes Unstoppable for
1.5 seconds. This has a
40 second cools.
Combat Armor: After using Combat Roll Blackthrone gains
40 Physical Armor for
4 seconds.
Adrenaline Overload: After taking Spell Damage Blackthorne's Health Regeneration is increased by
150% for
2 seconds. Additional Spell Damage increases the duration.
Level 16
Armor-Shredding Explosives: Hover Bomb reduces Armor by
15 for
3 seconds.
Grenade Launcher Attachment: Shotgun Blast also launches a small grenade that deals
180 damage to the first enemy hit.
Keep Moving: Blackthorne is able to move at
60% normal speed while firing. He will move at full speed between each shot.
Level 20
Explosive Finish: 0.75 seconds after firing, Backhand Blast creates a larger explosion behind Blackthorne that deals
190 damage to enemies.
Flight of the Wasp: Remote Wasp moves
100% faster and the explosion radius is increases by
50%. Reduce its cooldown by
15 seconds for each enemy hit by the explosion.
Debilitating Blasts: The primary target of Blackthorne's Basic Attacks deals
30% less damage for
2.5 seconds.
Nexus Frenzy
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