Role: Assasin
Universe: Blizzard's classics
Attack type: Ranged
Health: 1600~ (+4% per level)
HP regen: 2.6 (+0.3 per level)
Mana: 350 (+4% per level)
Mana Regen: 2 (+0.2 per level)
Speed: 4.3
Attack speed: 0.8
Attack range: 2.6
Attack damage: 200 (+3% per level)
Why these stats?
LOW HP / DEFENCE: "Blackthorne is just a guy, mainly, he cannot compare to WCs magic environment or armours, nor can he compare to SC's armours either, a guy with a shotgun and no armor can't have that good defence, also in the game he wasn't the tankiest guy in the world"
LOW MANA / MANA REGEN: "Want more hanzos?"
LOW ATTACK RANGE / SPEED AND HIGH DAMAGE: "It's a shotgun, also those stats can be changed with his trait"
Idea behind the design
Blackthorne is a high damage bruiser with potential to clear lanes, and utility to be present at any fight he is needed. His short range means he'll have to put himself on danger while having low defences.
Still, his talents give him a great edge to follow several builds which can counteract some of his weaknesses at the expense of sacrificing his maximum damage potential.
Blackthorne's role in the team is being a high risk high reward nuker that can come in, deal a ton of damage, and then get out, while also offering the team utility and presence across the map thanks to Levitator and Bridge key. His stats are extremely low, and he has a low regen value and low range so even if he can go in deal a ton of damage, and then get out, any CC will quickly put a stop to his antics.
PROS:
- Extremely high reliable damage (AoE autoattacks are hard to miss)
- Self utility to appear where and when he is needed
- Choices of talents to increase his reliability even more
- Wave clearer.
- Potential to be a duelist, or a continuous damage dealer on teamfights.
- Good solo laner, and good with tanks and healers.
CONS:
- Absolutely 0 CC
- His escape skill has a long cooldown, and if he uses it to engage, he can end up with a short range dash as his only escape
- Short range, low HP
- Bad in a full damage composition, unless he serves as a utility hero.
GOOD TEAMMATES: "Any tank that brings the fight to the team, or healers/supports that can either remove CC or heal him enough to get out of bad situations"
BAD TEAMMATES: "Damage dealers that cannot CC, since Blackthorne cannot follow it up. Still, Kyle can help the team with vision, armor debuffs and presence"
GOOD MATCHUPS: "Low defense, low CC anything, if they cannot stop Kyle Blackthorne walking towards them, or him walking towards them and then getting out, Blackthorne will destroy them"
BAD MATCHUPS: "High defense targets with CC, or assasins with kiting potential, things like Johannna or Tracer coming to mind, still, thanks to Blackthorne's reliability, he's not going to be 100% useless against these targets."
Androthi rescue, Hover bomb, Critical wasp, LEVITATOR, Wasp clash, Remote control and Perfect Gadget Use give Blackthorne the best utility potential he can achieve, allowing him to sacrifice his low range massive firepower potential in favor for a more long range single target/AoE defensive potential to be able to help when his extremely short range and low natural defences cannot let him attack at his leisure, equipping his shotgun for range and splash damage will let him respond to a dive comp, even if it's his weakest spot.
Meanwhile
Whar'ork marauding, Health Potion, Point blank, LEVITATOR, Fire bomb, The leader's trophy and Androthi Glory gives him a perfect wave clearing, counter pushing and dueling potential.
At the same time, the highest DPS build could be something like:
Androthi rescue, Shadow cover, Point blank, BACKSHOT, Fire bomb, Androthi revenge and Blackthorne's rule.
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