Kyra by Zayin

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Kyra

By: Zayin
Created: Jul 4, 2020
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Kyra

Val'kyr of the nine

Kyra is a Val'kyr that resides on the Banshee's Wail at the docks of Dazar'alor. During the Horde War Campaign, Kyra is called upon to resurrect the dying tidesage Thomas Zelling into a Forsaken. Sometime after the body of Derek Proudmoore, Crown Prince of Kul Tiras was discovered by the Horde, Kyra floated near the corpse and later raised Derek into undeath at the command of Sylvanas Windrunner.

Eyir is a versatile support that tries to help you sustain the damage while trying to make you deal the damage for the takedowns.

Base Stats


Health 1563 (+4%/level)
Health Regen 3.53 (4%/level)
Mana 500 (+10/level)
Mana 3.00 (+0.1/level)/color]
Attack 57 (+4%/level)
Attack Speed 1.27
Attack Range 5.5

Combat Trait

1
Into the Fray
Every time Kyra targets an ally with an ability that hero gains 20% movement speed and 25% increased damage for 3 seconds, if another ability is casted on the same hero the time refreshes.

Primary Abilities

1
Siphon Life
45 Mana

Cooldown 12 Seconds


Target an enemy hero dealing 457 (+4%/level) damage during 3 seconds and healing the lowest health ally hero in range. The hero healed is benefited with Into the Fray.
2
Soul Transfer
40 Mana

Cooldown 12 Seconds


Eyir places a ward on an ally hero, transfering 50% of the damage they receive during 3 seconds. If the damage received is 300 (+4%/level) or more she can reactivate this ability to deal the same amount of damage she received to an enemy hero healing herself for 100% of the damage dealt.
3
Spell Shield
35 Mana

Cooldown 8 Seconds


Places an spell shield on her or her allies for 312 (+4%/level) for 3 seconds, the hero that has the shield heals themselves for 35% of the basic attacks damage.

Heroic Abilities

1
Life Link
80 Mana

Cooldown 100 Seconds


Links an ally hero to you, making them unkillable for 5 seconds, if you die while this ability is up the hero linked also dies.
2
Mind Explosion
60 Mana

Cooldown 70 Seconds


Kyra deals 458 (+4%/level) and stuns an enemy hero during 1.5 seconds, the allied heroes close to that hero receive 20% of that damage as a shield every 0.3 seconds stacking to a 120%.

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