This concept was supposed to follow in the footsteps of my other recent Shadowlands concepts. But the issue with this one was that I didn't know what role I wanted her to fill. Would she be an agile bruiser, melee assassin, or a warrior. I had no idea, thus abandoning it. I am uploading this because maybe someone can get inspiration from the character, the abilities or anything, for their future uploads.
Archon of the Kyrians
HERO STATISTICS
GAMEPLAY IDEA
CHARACTER LORE
Health: Damange: DPS: Attack Speed: Attack Range: Unit Radius:
Kyrestia has ruled Bastion for countless ages and overseen the transforming of the virtuous and valorous into Ascended. Her process critically involved mortal souls to purge themselves of their memories, storing them away, so that they could perform their tasks with objectivity and neutrality. However this process has long had flaws, as aspirants had to give up their good memories as well as their bad ones.
+ Strengths
- WEAKNESS'
+ Initiation
+ Team Damage
+ Burst Damage
+ Mobility
- Crowd Control
- Escape
- Sustained Damage
Combat Trait
1
Judgement
Damaging an enemy Hero with an ability grants you 1 Judgement. Can have up to 8 stacks of Judgement.
Abilities benefit from Judgement stacks and when at maximum stacks, they gain an additional effect.
Stacks fade after not dealing damage for 4 seconds. 1 stack per 0.2 seconds.
Additional Information
Her Judgement stacks could be displayed with each spike on the headpiece. With the first stacks being the ones lower down and the more she gets, the more light up. When she reaches 8 stacks, the whole crown could light up.
Primary Abilities
1
Soul Cleave
Cost: 40 Mana
Cooldown: 6 Seconds
Kyrestia cleaves all enemies infront of her with her spear, dealing 70 damage. Enemies at the outer edge of the attack take an additional 90 damage.
Each enemy Hero hit reduces the cooldowns of Atonement by 2 seconds.
The outer cleave deals an additional 10 damage for each stack of Judgement that you have.
The outer cleave roots enemies for 0.5 seconds if you have at least 8 stacks of Judgement.
Additional Information
Scaling: 4.0%
Delay:
-0.25 sec (start)
-0.125 sec (channel)
-0.125 sec (recovery)
The swing is channeled and the search is split in three 60 degree sections, rotating clockwise over 0.125 seconds.
Radius:
-3 (inner)
-4.5 (outer)
Arc: 180 degrees
2
Atonement
Cost: 60 Mana
Cooldown: 6 Seconds
Kyrestia thrusts her spear forward, dealing 80 damage to all enemies in a straight line. Deals an additional 80 damage to enemies below 20% Health.
Each enemy Hero hit reduces the cooldowns of Soul Cleave by 2 seconds.
Increase the bonus damage threshold by 2.5% for each stack of Judgement that you have.
Damage bonus against low health targets is increased by 100% if you have at least 8 stacks of Judgement.
Additional Information
Scaling: 4.0%
Delay:
-0.25 sec (start)
-0.25 sec (recovery)
Range: 4.5
Width: 2
3
Righteous Assault
Cost: 60 Mana
Cooldown: 10 Seconds
Kyrestia flap her wings and dashes forward, stopping at the first enemy Hero hit, dealing 50 damage to all enemies she passes through.
If she hits an enemy Hero she spin her wings, dealing 95 damage to all nearby enemies and slowing their movement speed by 30% for 2 seconds.
Flight Speed is increased by 12.5% for each stack of Judgement that you have.
Righteous Assault's cooldown recharges 100% faster if you have at least 8 stacks of Judgement.
Ring the Vesper of Courage, empowering yourself for 10 seconds. Granting you 15% movement speed and 25 Armor.
While empowered by the Vesper of Courage, dealing damage to enemy heroes charges the Vesper of Wisdom. Each charge increases your damage done by 3%.
Taking fatal damage while at or above 10 charges consumes all charges to grant you invulnerability for 1 second and heals you for 25% + 5% for each additional charge over 10 charges.
All charges are lost when the duration expires.
2
Wings of the Ascended
Cost: 80 Mana
Cooldown: 60 Seconds
Take to the skies for up to 5 seconds, becoming untargetable and unable to attack or cast basic abilities. You can move over terrain while in the air.
At any point while in the air you may throw your spear at a location near you, enemies hit by the spear take 190 damage and are stunned for 2 seconds. After throwing out the spear you fly to the same location shortly after.
If you don't throw your spear, you will instead float down to the ground over 1 second.
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