K'zrath is the embodiment of the Plague of Madness - one of the five sources of plagues that Rafaam has unleashed into Uldum. Now he spreads madness within the Nexus!
Basic Abilities inflict Panic to enemies hit for 3 seconds.
Basic Abilities against Heroes with Panic remove the effect and force them to run towards their Hall of Storms for 1 second.
Primary Abilities
1
Evoke Panic (Q)
Mana: 55 Cooldown: 10 seconds
After 0.75 seconds, unleashe a clot of madness in a straight line that applies Curse to enemies hit. Curse lasts for 3 seconds, deals 30 damage each second and reduces Attack Speed and Attack Damage by 10%.
Range: 8
Hitbox: 1.8x1.5
Missile Speed: 14
2
Madness (W)
Mana: 55 Cooldown: 9 seconds
Target a Hero.
Empowers ally for 2 seconds, granting them 10% Attack Speed and causing their Basic Attacks to inflict Panic to enemies hit. Forces enemy to attack their nearest enemy for 0.75 seconds. Doesn't work on Heroes with Panic.
Range: 6
3
Betrayal (E)
Mana: 55 Cooldown: 14 seconds
Target an enemy.
Heroes take 75 damage and are Blinded and Silenced for 1 second.
Minions or Mercenaries gain 100% bonus Attack Damage for 3 seconds and are forced to fight for your team for 6 seconds.
Range: 4
Heroic Abilities
1
Murmur of Mortality (R1)
Mana: 150 Cooldown: 75
After 0.5 seconds, curse an allied Hero, reducing their Armor by 50 for 3 seconds. If they take fatal damage while the curse is active, reduce the Armor of enemy Heroes nearby them by 50 for 3 seconds.
Range: 6
Radius: 6
2
Mass Hysterya (R2)
Mana: 100 Cooldown: 80
Channel for 2 seconds to release a wave of hysteria in a huge radius around you, forcing each affected non-Structure enemy to attack the nearest affected enemy for 1.5 seconds.
Radius: 18
Wave Speed: 18
Special Mount
1
Influence of Madness (Z)
K'zrath moves 3% faster for each enemy affected by Panic (up to 30%).
LEVEL 1
Eternal Panic ?Quest: Inflict Panic to enemies for a total of 240 seconds. ?Reward: the duration of Panic becomes unlimited.
Embrace Madness
Madness grants allied Heroes 10% Movement Speed for 2 seconds.
Friendship is an illusion
Increase the duration of Betrayal's Attack Damage bonus for Minions and Mercenaries to 6 seconds.
LEVEL 4
Panic Trembling
Removing Panic Slows the target by 25%.
Foe...or Friend?
Increase the duration of Madness on enemies by 0.25 seconds. Madness reduces their Attack Damage by 25% for 1 second.
Nightmare Strength
Influence of Madness grants K'zrath 5% Attack Damage for each enemy affected by Panic (up to 50%).
LEVEL 7
Mind Warping
Removing Panic reduces the Spell Armor of enemy Hero by 25 for 2.5 seconds.
Unleash the Power
While enemy is affected by Madness, your Attack Damage is increased by 100%, but your Attack Speed is reduced by 100%.
Hide the Power
While enemy is affected by Madness, your Attack Damage is reduced by 100%, but your Attack Speed is increased by 100%.
Foolish Minds
The duration of Betrayal is increased by 2 seconds each time a Minion or a Mercenary dies near affected Minion or Mercenary.
LEVEL 13
Panic Heals
Basic Attacks against Heroes with Panic heal K'zrath for 30% of the damage done.
Road to Insanity
The duration of Madness on enemies is increased by 0.75 seconds each time they attack a Hero.
This effect has a 1-second cooldown.
A Seed of Chaos Cooldown: 8 seconds Active: Inflict Panic to an enemy.
Range: 12
LEVEL 16
Cursed Fate
Increase the damage of Curse by 100% and its duration by 3 seconds.
Fearsome Madness
Empowering ally Fears enemies around them for 0.75 seconds.
Radius: 3
Their Worst Fears
Influence of Madness grants K'zrath 10% Attack Speed and 0.2 Attack Range for each enemy affected by Panic.
Terrifying Attacks
Basic Attacks inflict Panic on enemies hit and Slow them by 25% for 0.25 seconds.
LEVEL 20
The Absolute Lie
Reduce the cooldown of Murmur of Mortality by 15 seconds.
Even if the ally doesn't die, reduce the Armor of enemy Heroes nearby them anyway.
THIS is Madness!
Mass Hysteria gains unlimited radius. It affects Mercenary Camp, Monsters and even Structures!
Surrounded by Deceivers
Increase the cooldown of Madness by 2 seconds and the duration on enemies by 0.25 seconds.
Affected enemies will attack their own allies nearby them instead.
Broken Spirit, Broken Body Panic reduces the Armor by 20.
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