K'zrath by Meemaster

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K'zrath

By: Meemaster
Last Updated: Jun 14, 2021
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K'zrath

Plague Lord of Madness

K'zrath is a Melee Healer who does well with/against characters who need to be in the thick of battle to be effective.

Combat Trait

1
Maddening Whispers
K'zrath's attacks and some abilities apply Maddening Whispers to enemies, causing them to take damage equal to 1% of their maximum health over 10 seconds. Maddening Whispers can stack with itself up to 10 times, with each new stack having its own duration.
Allied Heroes in a large radius around an enemy affected by Maddening Whispers regain health equal to 25% of the damage dealt if its a Minion and 50% of the damage dealt if its a Hero.
In addition, allied Heroes regain health equal to 20% of the damage they deal to enemy Heroes affected by Maddening Whispers.

Primary Abilities

1
Plague of Madness
K'zrath deals 52 damage to all enemies affected by Maddening Whispers and adds a stack of Maddening Whispers to enemies near him.
2
Systematic Betrayal
K'zrath chooses an enemy Hero, and, after 3 seconds, they erupt in a flurry of poisoned blades, dealing 84 damage to enemies near them and applying a stack of Maddening Whispers to them.
The enemy team knows when a Hero is targeted by Systematic Betrayal, similar to Kael'thas' Living Bomb.
3
Evoke Panic
K'zrath incites panic in himself or an allied Hero, increasing their movement speed and attack speed by 15% for 3 seconds.

Secondary Abilities

1
Road to Insanity (Level 16 Talent)
Teleport to an allied Hero or a Hero affected by Maddening Whispers and become Invisible for 2 seconds or until dealing or taking damage.

Heroic Abilities

1
Murmurs of Mortality
For 4 seconds, enemy Heroes affected by Maddening Whispers take 100% of the damage they deal.
2
Mirage Blades
K'zrath and a chosen allied Hero become invisible to enemies affected by Maddening Whispers for 8 seconds, and their attack speeds are increased by 10%.

Level 1 Talents

Cycle of Madness
?Quest: Have enemy Heroes die while affected by Maddening Whispers.
?Reward: At 4 enemy Hero deaths, increase the healing of Maddening Whispers by 10%.
?Reward: At 8 enemy Hero deaths, increase the healing range of Maddening Whispers by 2.

Unfair Advantage
?Quest: Every 5 times Plague of Madness damages a Hero, permanently increase its damage by 2%. This bonus is lost on death.

Unexpected Betrayal
Systematic Betrayal deals 10% more damage for each enemy Hero hit.

Panic Remedy
Evoke Panic increases healing received by 10%.

Level 4 Talents

Seed of Doubt
Plague of Madness reduces healing received by 20%.

Self Loathing
Systematic Betrayal deals 25% damage to its target when it goes off.

Quiet Place
Evoke Panic restores 26 health to its target for each nearby enemy Hero.

Level 7 Talents

Vengeful Whispers
Maddening Whispers reduces the Armor of enemy Heroes by 1 per stack.

Stride of Madness
K'zrath's movement speed is increased by 2% for each Hero affected by Maddening Whispers.

Weight of Insanity
Maddening Whispers reduces the movement speed of enemy Heroes by 2% per stack.

Level 10 Talents

Murmurs of Mortality
Mirage Blades

Level 13 Talents

Unknown Impostor
Enemies know when Systematic Betrayal is cast, but don't know the target.

Violent Outburst
Systematic Betrayal goes off once when cast as well for 50% damage.

Power of Fear
Evoke Panic's cooldown is refunded if the target is below 25% of their maximum health.

Level 16 Talents

Blinding Whispers
Enemies affected by Maddening Whispers have their Sight radius reduced by 0.2 per stack.

Siphon Sanity
Heroes affected by Evoke Panic regain health equal to 20% of the damage they deal to enemy Heroes.

Road to Insanity
Active: Teleport to an allied Hero or a Hero affected by Maddening Whispers and become Invisible for 2 seconds or until dealing or taking damage.

Level 20 Talents

Silent Screams
Enemies don't know when Murmurs of Mortality is cast until they deal damage.

Ancient Blades
Mirage Blades applies a stack of Maddening Whispers to all enemy Heroes before cast.

Perfect Mental Health
All allied Heroes receive 20% increased healing. This stacks with other bonuses.

Endless Panic
Evoke Panic lasts until the affected Hero takes damage, for a minimum of 4 seconds.

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