Level 1
Run the Streets -
Wallriding no longer stops
Crossfade's volume gain
Personal DJ - If only one other hero is in range of
Crossfade: Heal,
double it's effect on that hero (not doubled on Lucio)
Speed Boost - Switching to
Crossfade: Speed gives an initial speed boost of
20% for 2 seconds
Life is Music - Regen Globes grant
10 Volume
Level 4
Speaker Drone -
Active - Places a Speaker Drone at target location, revealing a large area around it and playing an untalented, unboostable version of your active
Crossfade song for 45 seconds. This drone cannot be hidden and is killed by enemies with 2 Basic Attacks. Stores up to 2 charges.
Cooldown: 45 seconds
Boombox - Increase
Soundwave damage by
100% but remove the slow effect
Reverb -
Quest: Hit 10 Heroes with
Soundwave while
Wallriding
Reward: Reduce
Soundwave cost by
10, and by
30 if used while
Wallriding
Level 7
We Move Together As One - If all allies are in range when activated,
Amp it Up will drain no
Volume for the first 3 seconds
Rejuvenesc
Crossfading is done well, and you've captured the spectrum of his abilities sufficiently. The talents, particularly the Crossfade: Remix at level 20, are nicely designed.
My major waffle is the subject of Wallriding. Exactly what is a solid piece of terrain? If the upper and lower boundaries of an area are a dense copse of trees, is he riding the sides of trees? It seems like you've dedicated a lot to Wallriding that I'm not sure will come into play.