Lady Liadrin was designed as a heavy-engage sustained damage warrior, built primarily off of the Retribution branch of Paladins in World of Warcraft. This kit doesn't include much cc, and has only a decent base damage, with her strongest engage potential built around windows of opportunity that mostly rely on her Holy Judgment, with tools to keep her in the fight, dealing damage to a target of choice with a toolkit that gives her bursts of mobility and several cost or risk vs reward choices.
Her ultimates also walk this line; both can be used on pure DPS Lady Liadrin to sway battles in her favor, but they also come with secondary or perhaps more primary functionality; Execution Sentence serves as a large area denial tool for a serious threat on the enemy team, and if they refuse to leave, a heavy burst of damage against them. And Holy Prism can be taken to bolster or supplant a team's lack of healing, or help in smaller fights by tipping the scales in favor of your team.
I wanted to make distinct, worthwhile talent choices that could potentially give Lady Liadrin a few options for overall build and even a couple of choices of direction, letting players replace some of her MIA peel with more team-oriented abilities, or stacking the damage. I also really, really wanted to use an in-game ability centered around the player's chosen mount.
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