Lady Liadrin by Levyathyn

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Lady Liadrin

By: Levyathyn
Last Updated: Feb 15, 2018
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Lady Liadrin

First of the Blood Knights

Lady Liadrin was designed as a heavy-engage sustained damage warrior, built primarily off of the Retribution branch of Paladins in World of Warcraft. This kit doesn't include much cc, and has only a decent base damage, with her strongest engage potential built around windows of opportunity that mostly rely on her Holy Judgment, with tools to keep her in the fight, dealing damage to a target of choice with a toolkit that gives her bursts of mobility and several cost or risk vs reward choices.

Her ultimates also walk this line; both can be used on pure DPS Lady Liadrin to sway battles in her favor, but they also come with secondary or perhaps more primary functionality; Execution Sentence serves as a large area denial tool for a serious threat on the enemy team, and if they refuse to leave, a heavy burst of damage against them. And Holy Prism can be taken to bolster or supplant a team's lack of healing, or help in smaller fights by tipping the scales in favor of your team.

Combat Trait

1
Blessing of Might
The Blessing of Might will grant nearby allies a small bonus to all damage dealt while in range, including Liadrin herself. Toggled to the Blessing of Kings by pressing the D key.
2
Blessing of Kings
The Blessing of Kings will grant nearby allies a small reduction to all damage taken while in range, including Liadrin herself. Toggled to the Blessing of Might by pressing the D key.

Primary Abilities

1
Crusader Strike
Crusader Strike is a swift, holy blow to any enemy in melee range, dealt with her blade and a side of justice. The damage is dealt independently of her basic attacks, and works on a system of charges, with a maximum of two held at once and somewhat speedy recovery time.
2
Holy Judgment
A single-target spell cast in short range, Holy Judgment deals some damage itself, but boasts the main feature of increasing Lady Liadrin's damage to the target hit for a brief window. The duration, metered by the ability's cooldown, will grant her uptime and downtime periods of higher DPS, making target choice vital.
3
Glorious Steed
Lady Liadrin will take up the reins to her furious charger (or any other mount) and rush forwards in a chosen direction. All enemies she hits on her charge will take trample damage and be knocked slightly aside as she travels, unstoppable for the duration, after just a brief delay.

Heroic Abilities

1
Execution Sentence
On use, Execution Sentence will create a wide circular zone around a targeted enemy hero and instantly summon a massive holy hammer above their heads, slowly falling on a collision course with them. While the enemy remains inside the circle, it will continue to fall, dealing small bursts of damage to them as it does so, and hitting them for a huge amount of they remain inside when the effect ends. Execution Sentence will remain up if the targeted enemy leaves, but have no effect unless they return during the duration.
2
Holy Prism
Holy Prism can be used on any allied or enemy hero, for similar effects; on an ally, Holy Prism will heal the target and then branch out to enemies, dealing damage to all of them in range stemming from the healed ally. If used on an enemy, it will instead deal damage to that enemy and radiate healing to your allies in the vicinity. Holy Prism is versatile, and marked by a shorter cooldown than Execution Sentence, though it still stands out. The first target hit takes the greatest effect of the ability, making it important to prioritize.

Special Mount

1
Thalassian Charger
An armored warhorse bred for the Blood Knights and trained for combat.

Level 1 - Tier One Talents

Sparring: Hitting an enemy with Crusader Strike generates a stack of Block, reducing basic attack damage taken by 75%. Holds up to 2 stacks.
Justicar's Vengeance: Crusader Strike damage dealt to enemy heroes will heal Liadrin for 25% of the damage done.
Divine Punisher: If Holy Judgment is used on the same target as your last Holy Judgment, the spell deals 50% additional damage. This does not stack.
Reinforced Armor: Increases Lady Liadrin's health by 10%.

Level 4 - Tier Two Talents

Cavalier: Decreases the cooldown on Glorious Steed by 2 seconds. In addition, taking damage while mounted no longer dismounts Lady Liadrin.
Liadrin's Righteousness: Crusader Strike will cause your basic attacks to deal 30% damage in an area for 4 seconds after use.
Mark of Retribution: Increases the range of Holy judgment by 40%.
Last Rites: Dying leaves behind a large area of consecrated ground that maintains the effect of your current aura for 12 seconds.

Level 7 - Tier Three Talents

Hand of Sacrifice: Targeted ally is marked for 8 seconds, during which time Lady Liadrin will take 25% of all damage done to them in their place.
Aura of Mercy: Permanently increase health regen by a small flat amount. This bonus will also affect allies in range of your aura.
A Lady's Momentum: Basic attacks will lower the cooldown of your basic abilities by 0.75 seconds each.
Seal of Champions: While under the effects of Holy Judgment, any enemy that damages you takes 5% of the damage back on themselves.

Level 10 - Heroic Abilities

Execution Sentence: A huge zone focusing delayed damage onto one individual enemy for as long as they remain.
Holy Prism: A targeted heal or damage that bounces to nearby heroes, affecting enemies and allies with the effect depending on their relationship to you.

Level 13 - Tier Five Talents

Fires of Justice: Reduce the cooldown on Crusader Strike by 1 second.
Burning Faith: Deal area of effect damage to all nearby enemies every second.
Relentless: Reduce incoming crowd control duration by 25%.
Knight Templar: Increase the range of Glorious Steed by 25%. You can also use the ability for free and instantly while mounted.

Level 16 - Tier Six Talents

Crusade: When Lady Liadrin gets a takedown, her damage and movement speed are both increased by 15% for 4 seconds. This can be refreshed, but does not stack.
Retribution: When a nearby ally dies, Lady Liadrin's damage and movement speed are both increased by 20% for 4 seconds. This can be refreshed, but does not stack.
Imposition: Basic attacks against Lady Liadrin slow the enemy's attack speed by 40%.
Hand of Hindrance: Your Holy Judgment target will also be slowed by 30% for 3 seconds on cast.

Level 20 - Tier Seven Talents

Righteous Verdict (Execution Sentence): All enemies inside the area of Execution Sentence take the hammer's secondary damage as it falls, though only the main target will still be hit by it. The damage continues if any enemy hero is in range.
Infinite Wisdom (Holy Prism): Holy Prism will now chain across an entire group of heroes, enemies and allies alike, provided all are in range of another target hit. All secondary hits are dealt out at the ability's reduced, secondary power.
Hardened Shield: Reduce all incoming damage by 75% for 4 seconds.
Aura Mastery: Permanently activates both of Lady Liadrin's Blessings for all nearby allies, including herself.

Gameplay

Lady Liadrin was designed as a heavy-engage sustained damage warrior, built primarily off of the Retribution branch of Paladins in World of Warcraft. This kit doesn't include much cc, and has only a decent base damage, with her strongest engage potential built around windows of opportunity that mostly rely on her Holy Judgment, with tools to keep her in the fight, dealing damage to a target of choice with a toolkit that gives her bursts of mobility and several cost or risk vs reward choices.

Her ultimates also walk this line; both can be used on pure DPS Lady Liadrin to sway battles in her favor, but they also come with secondary or perhaps more primary functionality; Execution Sentence serves as a large area denial tool for a serious threat on the enemy team, and if they refuse to leave, a heavy burst of damage against them. And Holy Prism can be taken to bolster or supplant a team's lack of healing, or help in smaller fights by tipping the scales in favor of your team.

I wanted to make distinct, worthwhile talent choices that could potentially give Lady Liadrin a few options for overall build and even a couple of choices of direction, letting players replace some of her MIA peel with more team-oriented abilities, or stacking the damage. I also really, really wanted to use an in-game ability centered around the player's chosen mount.

Lore

Once a simple priest of her people, Liadrin fell from the light with the rest of her people when the Scourge of Arthas fell on them, and in turn, their voices fell only on the deaf ears of the light they had sworn to. No help came, no saving power or holy force to strike the enemies of the high elves down--the light had failed them. And so Liadrin turned from it.

In these dark times, after the loss of the Sunwell and the scattering of their people, Liadrin, a newly minted blood elf, struggled to overcome her guilt; as the light had failed her, so she had failed her people. And now, with priesthood behind her, she turned to the life of a warrior, cleaving through the Scourge with unmatched vigor, relentlessly hunting them down no matter how dangerous her crusade became.

As the elves struggled to cope with a deep addiction to the arcane, a need they sought desperately for an answer to, they made do with what crystals and sources of power they could find. Things might have stayed this way for generations. However, the prince of the sin'dorei, still Kael'thas himself at the time, had found a solution in his travels: he had found and subdued a naaru, a being of pure light, and sent it back to the city of the blood elves.

Liadrin first heard of the news from Rommath, Grand Magister of the blood elves, and the mage Astalor Bloodsworn. Recalled to Silvermoon City, Liadrin marveled over its bright, restored appearance, and of the incredible being shown to her within the heart of the palace. Here, she was given a proposal; drawing power from the naaru, Liadrin would be given the ability to both embrace the light and maintain her furious combat against the Scourge--she would become a paladin. So it was that the first sin'dorei paladin was born--the first Blood Knight.

To Liadrin, there was no downside to taking the power she needed from M'uru, the captured entity of light Kael'thas had sent back. The light had failed her when she was its servant, now she would hold the power herself and take the light by force. This was the mentality that made up the foundation of the Blood Knights in their first iteration, and the one that largely led to the renewed vigor of the blood elf people to reclaim their land and destroy the Scourge that had claimed it. But it wasn't to last.

The traitor prince Kael'thas eventually sold his people out once more, leading to the immediate loss of M'uru and his light-granted powers. Liadrin was at a loss, and realized at long last that the prince had been astray for some time, and had never truly had the best interests of the sin'dorei at heart. It was with a heavy, desperate heart that she sought out Shattrath City, heart of the naaru presence in Outland and home to their leader, A'dal.

Here, in the presence of pure light in living form, before friend and foe alike, resented and despised for her actions, Liadrin presented herself for judgment, renounced the sinister ways of stealing the light's power she had grown accustomed to, and sought only to find a new and legitimate source of power with which to continue her crusade and redeem her people.

To her surprise, A'dal revealed that M'uru had always known of his eventual fate, had seen the future it meant for the blood elves--and for Lady Liadrin herself--and had willingly been their font of power for as long as they needed it. And would now suffer eternal corruption for it.

Liadrin accepted the light, renounced Kael'thas and the darkened path he had chosen for himself and his people, and reforged the Blood Knight Order. She has faithfully served the people of Azeroth, the sin'dorei in particular, and has walked an illuminated path stained only in the light and the blood of her enemies.

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