Lady Liadrin by Regis

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Lady Liadrin

By: Regis
Last Updated: Sep 22, 2018
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Lady Liadrin

Blood Knight Matriarch

Former Priestess of the Light turned vengeful weapon of righteousness, Lady Liadrin leads the Blood Knights - the Light-weilding backbone of Silvermoon military, driven to protect what remains of her people. Liadrin, though called zealous, arrogant, and short-tempered by some, has always led her order with strength and conviction, and joins the Nexus to eradicate any trace of the Burning Legion to prevent these foul demons from delivering fates unto any more poor souls.

Liadrin is a magic-damage focused Warrior / Assassin hybrid who thrives on charging headfirst into the enemy team and causing chaos among their ranks. The build-up and use of holy power is designed to give Liadrin windows of power that must be prepared during the throes of battle, either running rampant through the enemy line, granting added sustain to her team or simply adding to AoE damage. Paladins from WoW are adaptable, able to fulfil any role - healer, tank, or DPS - and to reflect this, Liadrin's talents vary wildly per row, and allow her to cover a large number of weaknesses in her team comp's role, though she'll become weaker in regards to others. This variance is expanded upon with her Heroic choices; while Avenging Wrath makes Liadrin into a DPS threat during teamfights or duelling, Execution Sentence can be used to either split-up the enemy front line to avoid healing their foes and damaging their allies, or attempt to isolate and execute a high-priority target.

Health: 2,165(+4%)
Regen: 4.41(+4%)
Mana: 490(+10)
Regen: 2.9(+0.091)
Damage: 94(+4%)
Attack Speed: 1.20
Attack Range: 150

Combat Trait

1
Crusader Strike
Disillusioned with the light for years, Liadrin developed an impressive martial prowess. Now, in her return to the light, two disciplines become one, and Quel'Delar bathes in its holy magic.

Active: Strikes the enemy target, dealing 32(+4.5% per level) additional physical damage. Generates one holy power.

Passive: Liadrin stores up to five holy power for use in her basic abilites. Holy power is stored only for six seconds, though gaining another stack refreshes this duration.

Cost: 20 mana.
Cooldown: 3 seconds.

Primary Abilities

1
Judgement
The Light itself is a weapon in the hands of the righteous, and for Lady Liadrin, it is as tangible as any blade.

Active: Shoots holy light in a line, dealing 132(+4% per level) magic damage and stopping at the first enemy hero hit.

Passive: Spends three holy power to deal an additional 40% magic damage in a line, passing through any enemy hero hit.

Cost: 40 mana.
Cooldown: 7 seconds.
2
Consecration
A paladin walks in the light; standing upon holy ground, their power is increased tenfold.

Active: Consecrates the ground beneath Liadrin, dealing 48(+4% per level) magic damage per second to enemies standing within it and slowing their movement speed by 30%. Lasts three seconds.

Passive: Spends three holy power to heal 184(+4% per level) allies standing within consecration.

Cost: 70 mana.
Cooldown: 10 seconds.
3
Divine Steed
The Thalassian Charger is bred for battle, raised for war... It is the perfect companion for a Blood Knight.

Active: Mount up for and charge toward the target location, knocking enemies in your path aside. Cast again to end Divine Steed early.

Passive: Spends three holy power to gain unstoppable during Divine Steed, and increase its range.

Cost: 120 mana.
Cooldown: 12 seconds.

Heroic Abilities

1
Awakening
I am the blade that pierces its foes. I am the hand that lifts its fallen. I am the banner that rallies its cause. Let its enemies beware, for I am the Champion of the Light.

Active: Become the avatar of holy light for 6 seconds, increasing attack range by 1 and causing basic attacks to deal an additional 40(+4% per level) magic damage. Liadrin heals for 20% of all damage she deals during Awakening.

Cost: 70 mana.
Cooldown: 80 seconds.
2
Execution Sentence
I am Lady Liadrin, and when I shine the Light's wrath upon you, there will be nowhere to hide.

Active: After a three second delay, deal 400(+4% per level) magic damage to an enemy hero and stun them for 2 seconds. During the delay, enemies and allies near the target take damage or heal for 86(+4% per level) per second respectively.

Cost: 75 mana.
Cooldown 70 seconds.

Level One Talents

Seal of Justice: Crusader Strike slows the target's movement speed by 50% for one second.

Seal of Light: Collecting a regeneration globe increases your health regeneration by 1, up to 30. Additionally, each regeneration globe gathered increases your health by 10, without limit.
Reward: Crusader Strike heals Liadrin for 100% of the damage dealt.

Seal of Truth: Killing an enemy unit with Crusader Strike increases its damage dealt by 2.5%, up to 50%.
Reward: Crusader Strike deals damage to enemies surrounding the target, and holds two charges.

Level Four Talents

Zeal: Using Crusader Strike on the target of your previous Crusader Strike deals an additional 40% damage.

Sacred Ground: While standing in Consecration, your basic attacks heal for 3% of max health.

Steed of Glory: Enemies knocked aside by Divine Steed are stunned for one second.

Spell Shield: Every 30 seconds, gain 50 spell armor against the next enemy ability and subsequent abilites for three seconds. Can be toggled to allow or prevent this talent from triggering automatically.

Level Seven Talents

Greater Judgement: Enemy heroes hit by Judgement are marked by Liadrin for four seconds. The next basic attack against the enemy hero by Liadrin or her allies is amplified in damage by 40%.

Unbreakable Will: Reduces the duration of crowd control on yourself by 25%. Activate this talent to remove all roots and slows, de-activating the passive until the active is ready. 30 second cooldown.

Retribution: Liadrin deals damage received by basic attacks back to the attacker, equal to 20%. This amount is doubled for three seconds after your Heroic Power is used.

Level Thirteen Talents

Burning Righteousness: Reduces the mana cost of Consecration by 50% and increases its duration by two seconds. Additionally, Consecration flares at its end, dealing 214(+4%) magic damage to all enemies within.

Blood Knights, Charge!: Divine Steed leaves a trail behind Liadrin that increases allied movement speed by 35% while following the trail. Additionally, using three holy power on Divine Steed consecrates this trail. These trails last three seconds.

Follow Through: After using an ability, your next basic attack within six seconds an additional 40% damage.

Against All Odds: You gain 10% attack speed and damage while there are more nearby enemy heroes than allies, stacking up to 50%.

Level Sixteen Talents

Art of War: Your basic attacks increase basic attack and ability damage dealt by 2.5%, and reduce damage taken by 2.5% for two seconds, stacking up to ten times.

Blinding Light: Reduces the cost and cooldown of Judgement by 25%. Additionally, Judgement blinds enemies hit for one second.

Righteous Justification: Involvement in an enemy takedown grants 40% movement speed and heals you for 20% of your maximum health over five seconds. Takedowns during this talent refresh its duration, but don't stack.

Level Twenty Talents

Crusade: Doubles the duration of Awakening.

Mass Execution: The damage dealt by Execution Sentence to the primary is increased by 50%. Additionally, the base execution damage now hits all enemies near your target.

Divine Shield: Reduces damage taken by 90% and dealt by 50% for four seconds. 80 second cooldown.

Contemplation: Gain three holy power. 30 second cooldown.

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Korthrax (6) | July 15, 2018 10:27am
Awesome concept, just a few ideas about it though,

Is the trait a targetable ability? or does it empower your next basic attack? If the latter, the wording needs to change to "Activate to make your next basic attack ..."

Agreed with the other comment, consecration damage is quite high, especially with the build in slow. Perhaps reduce the damage and compensate it by increasing the duration?

Liadrin should have a toggable ability on her action bar (Key 1) so that she can click it and then her next ability is empowered. Makes the choice of using abilities while you have Holy power but not wanting to use it on a certain ability easier.

Holy power only being stored for 6 seconds is a bit harsh, perhaps the power begins to decay after 6 second? (decay 1 power after 6 second, additional power every 3 seconds after?)

Avenging Wrath is too weak. Either the numbers or the duration needs to be increased.

Just a little tidbit, but the wording on spells that reduces damage taken needs to be armor, e.g on Divine Shield, "Activate to gain 90 Armor for 4 second, but reduce your damage dealt by 50% while active." Also, armor cannot surpass 75.

Overall, really like this concept, and i like the idea of specializing how you want to help the team through talents.
1
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DakDez17 | June 8, 2018 10:26am
I think "Divine Steed" grants a little too much of a MS bonus, especially when it's buffed, cause 4 seconds of 200% MS unstoppable is like: "Ya'll never catch me!". Maybe reduce it to 50%-70% and move unstoppable bonus to some tier 3-4 talent and instead give some armor for the duration.

Also, I believe that consecration damages too much for a 10 seconds cooldown, though its AoE might be small enough for it not to be OP.

As for the rest of the concept: I really like it and may the Holy Light guide you :D
1
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matrix123mko (8) | June 7, 2018 8:44am
What about connecting her D with basic attacks? I don't like idea of spamming D.
2
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Blademaster1857 | February 27, 2018 4:02pm
Awesome job! I'd love to see Liadrin in the Nexus too
1
[-]
Regis | February 28, 2018 6:20pm
Glad you like it! Agreed, Retadins need some representation. :)
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