Holy Light has been Renamed Flash of Light and may retain 2 Charges.
Avenging Wrath [Replaced with Redeemed]
For 6 seconds, this Hero is Unstoppable, Basic Attack and Movement Speeds are increased by 40% and Basic Attacks Deal 40% increased Damage.
May target allied Heroes.
Cooldown: 90 seconds.
Divine Vengeance [Replaced with Blinding Light]
For the Duration, Avenging Wrath Increases Mana Regeneration by 100% and lasts 2 seconds longer.
"New Heroic" Redeemed: Emit a Flash of Light in an area around Dealing 26 (+14 per level) Damage to Enemies and Healing to Allies. Over 8 seconds, deal 165 (+35 per level) damage to Enemies and healing to Allies.
Blinding Light [Redeemed Upgrade]: Damage and Healing of Redeemed is increased by 100% as well as Blinding Enemy Heroes for 1.5 seconds.
Reckoning is now an initial Part of Shield of the Righteous.
Burden of Guilt has been removed.
The Talent Tree has been Re-Mapped.
Heart of the Crusader has been renamed Conviction.
Heart of the Devout has been renamed Restored Faith.
"Altered" Hand of Purity:Flash of Light now heals for 100% more if used on the same target within 6 seconds.
to
Hand of Purity: The Cooldown on Flash of Light is reduced by 2 seconds if the Target was Slowed, rooted, stunned or vulnerable.
"Altered" Shield of the Righteous: When first activating Shield of the Righteous the player may pick Shield of Reckoning or Shield of Selflessness.
Shield of Reckoning: Shield of the Righteous will reduce the damage of Hero Basic Attacks by 50% for 2 seconds.
Shield of Selflessness: Shield of the Righteous increases all Healing done by 15% for 3 seconds. Will not affect Heroics.
Infusion of Light has been renamed Forgiveness of the Sha'tar.
Confession has been renamed Forced Confession.
This one has interesting and neat ideas so I have seen far worse concepts. Good thing that the author of this concept doesn't shy away from even harsh criticism and that I respect. Even if he/she disagrees with me and won't make changes I find necessary.
Again, I appreciate that you are taking the time to read this and I hope I can make this a Cool Paladin of the Horde by the time I am "Done".
Liadrin is a fine choice for a Horde paladin, same way a hero already in the game, Falstad, is a fine choice for an Alliance Shaman. (you know, that HORDE CLASS).
Thing with the concept though, is I do believe Lidrin is a more Retribution themed paladin, atleast in WoW. As we've seen with Uther, another support paladin, he seems more heal/utility focussed, while Liadrin for you seems Support/Damage focussed, which is fine, but I do feel you have too much damage abilities for support, i'd maybe suggest changing one damage ability, and the Avenging Wrath heroic to be more of a utility sort of ability that could be cast on teammates rather than just yourself (in Avenging Wraths case atleast).
Although, even if you prefer the abilities you have, you could also change Beacon of Light slightly, so that a percentage of damage you deal is done as healing to your beacon target. this would mean Avenging Wrath is better suited imo.
Otherwise its a nice idea for a concept, Horde could certainly do with a paladin representative, I just think Liadrin would be better suited to a Ret role.
Well Siperos, the point behind the Primary Abilities being blank is so they can be filled in through the talent's to allow the player to choose from a Warrior or Support Build without have restrictions on their abilities.
Now, I have nothing wrong with seeing Maraad or Turalyon in Heroes of the Storm but we have a 5-2 Alliance to Horde Ratio so I think some more Horde Heroes would be nice and that is my personal preference, it does not HAVE to be Liadrin but as I stated to Madnorik there are not really any notable Horde Paladins and I see it as "Why should Alliance be the only ones with Paladins" like it was in WoW for a while.
Now, I have nothing wrong with seeing Maraad or Turalyon in Heroes of the Storm but we have a 5-2 Alliance to Horde Ratio so I think some more Horde Heroes would be nice and that is my personal preference, it does not HAVE to be Liadrin but as I stated to Madnorik there are not really any notable Horde Paladins and I see it as "Why should Alliance be the only ones with Paladins" like it was in WoW for a while.
Overall, this is a boring, unoriginal and plain Hero Concept with no real effort put into it. And I don't think that any hero should try to be a 'jack of all trades'. It just doesn't work. Not in this game anyway. You can make her, say a Support focused hero who can become more damage and crowd control focused, like Uther for instance, while still being a Support but trying to make a hero who can potentially be either an Assassin, Warrior or Support won't work. Why? Because if you try to make her being able to be any of those three she won't be able to be any of those very well. Every other hero would be a better Support, Warrior or Assassin because Liadrin doesn't have any real focus on any certain role.
And this is just my personal preference but I would rather see a draenei paladin/vindicator such as Maraad over a blood elf. Liadrin is not that significant or important character that deserves a place in Heroes of the Storm in my opinion. I simply can't see Blizzard adding her. Even Valeera Sanguinar got bigger chances if we're talking about blood elves.
Besides, the Horde does not actually have that many notable Paladins and we have far more Alliance Heroes than Horde currently in Heroes of the Storm. I will continue to Update this to hopefully fit Lady Liadrin a bit better without losing too much of what I have already built.