Lady Liadrin (Protection Paladin Concept) by Lehmyare

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Lady Liadrin (Protection Paladin Concept)

By: Lehmyare
Last Updated: Sep 26, 2017
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Lady Liadrin (Protection Paladin Concept)

Blood Knight Matriarch

Lady Liadrin is the leader of the Blood Knights and is currently located in Shattrath City. The Blood Knights are an order of former priests and warriors who use the Light magics from the enslaved naaru M'uru. Liadrin herself, a former elven priestess, became disillusioned with the Light following the Fall of Quel'Thalas. She had long forsaken her Light-given powers when M'uru was transported to Silvermoon following the capture of Tempest Keep. Magister Astalor Bloodsworn proposed using the naaru's powers to bestow certain blood elves with the powers of paladins. Liadrin was the first to volunteer to make use of these powers, and thus she became the first and leader of the Blood Knights.

Stats:
Attack Type: Melee
Health: 2361 (+15% per level)
Health Regen: 4.23
Resource: 500 Mana
Armour: 10
Attack Speed: 1.5
Attack Range: 1.2
Basic Attack Damage: 95 (+14% per level)

Strengths:
Mobility
AOE
Soaking
Survivable
Clutch Healing


Weaknesses:
Single target damage
Escape
Requires multiple enemies to be effective

Combat Trait

1
Heart of the Crusader
Increase mounted speed by 10%, does not stack with other movement speed increasing effects.

[Crusader's Will] Damages doesn't dismount you.

Primary Abilities

1
Hammer of the Righteous
25 Mana | Cooldown: 4.5 seconds | 2 Charges

Deal 135 (+5% per level) damage to an enemy. Hitting an enemy reduces the cooldown of Light of the Protector by 4 seconds, cooldown reduction is increased by 100% when used on an enemy hero.

While standing in Consecration, Hammer of the Righteous also deals 101 (+4% per level) damage to nearby enemies.

[Swift Justice] Hit enemy heroes to increase charges and reduce cooldown.

[Overflowing Light] Increase splash size.
2
Consecration
40 Mana | Cooldown: 8

Consecrate the land beneath you, empowering your abilities when standing on it, and damaging enemies for 35 (+4.5% per level) per second while standing on it. Lasts for 10 seconds. Only one Consecration can be active at one time.

While standing on Consecration, using Consecration refreshes the duration of the active Consecration and increases the existing ones size by 10% to a maximum size of 100% extra.

[Holy Land] Refresh Consecration to increase duration and stacking size %.

[Consecrated Ground] Heals allies on Consecration, slow enemies on Consecration.

[Shining Earth] Blind enemies on Consecration after a delay.

[Consecrator] Consecration follows you.

[Unending Light] After dying, leave consecration behind.
3
Light of the Protector
Cooldown: 18

Heal yourself for 30% of your missing health.

While standing on Consecration, Light of the Protector heals for an additional 20%.

[Unyielding Defender] Heal self to decrease cooldown when being hit on Consecration.

[Hand of the Protector] Can now be used on allies.

[Holy Bulwark] Get armour after being healed.

Secondary Abilities

1
Blessing of Protection [T2]
10% of base Mana | Cooldown: 20 seconds

Places a blessing on an ally hero, protecting them from basic attacks for 2.5 seconds.
2
Blessing of Freedom [T2]
10% of base Mana | Cooldown: 20 seconds

Places a blessing on an ally hero, protecting them from movement impairing effects for 3 seconds.
3
Blessing of Might [T2]
10% of base Mana | Cooldown: 20 seconds

Places a blessing on an ally hero, increasing maximum health and basic attack damage by 25% for 10 seconds.
4
Blessing of Kings [T2]
10% of base Mana | Cooldown: 20 seconds

Places a blessing on an ally hero, maximum Mana and ability damage by 25% for 10 seconds.
5
Divine Steed [T3]
Cooldown: 15 seconds

Summon your holy mount to ride for 3 seconds, increasing movement speed by 40%.

Heroic Abilities

1
Avenger's Shield
45 Mana | Cooldown: 40

Throw your shield at an enemy dealing 250 (+5% per level) damage to the target, silencing them for 1.5 seconds, and jumps to 2 more targets also damaging and silencing them.

While standing on Consecration, Avenger's Shield grants you a shield worth 50% of the damage it deals.

[Tyr's Enforcer] Increase number of bounces and deals damage to nearby enemies.
2
Divine Shield
70 Mana | Cooldown: 80

Become Unstoppable and Protected. Upon expiring, gain a shield worth the damage mitigated.

While standing in Consecration, negating damage increases the duration by 0.5 second to a max of 5 extra seconds.

[Final Stand] Taunt nearby enemy heroes and damage nearby enemies upon expiration.

Tier 1 Talents

[Q] Swift Justice
    Quest: Hit 30 amount of enemy heroes, with Hammer of Righteous, while under the effect of Consecration.

    Reward: Increases max charges by 1 and reduces cooldown by 0.5 seconds.
[W] Holy Land
    Quest: Refresh the duration of Consecration 30 amount of time.

    Reward: Increase the duration by 5 seconds and increases the stacking bonus by 10%.

[E] Unyielding Defender
    Quest: While under the effect of Consecration, heal yourself for 5000 health.

    Reward: Taking damage, while on Consecration, reduces the cooldown of Light of the Protector by 0.5 seconds.

Tier 2 Talents

[1] Blessing of Protection
    10% of base Mana | Cooldown: 20 seconds

    Places a blessing on an ally hero, protecting them from basic attacks for 2.5 seconds.

[1] Blessing of Freedom
    10% of base Mana | Cooldown: 20 seconds

    Places a blessing on an ally hero, protecting them from movement impairing effects for 3 seconds.

[1] Blessing of Might
    10% of base Mana | Cooldown: 20 seconds

    Places a blessing on an ally hero, increasing maximum health and basic attack damage by 25% for 10 seconds.

[1] Blessing of Kings
    10% of base Mana | Cooldown: 20 seconds

    Places a blessing on an ally hero, maximum Mana and ability damage by 25% for 10 seconds.

Tier 3 Talents

[2] Divine Steed
    Cooldown: 15 seconds

    Summon your holy mount to ride for 3 seconds, increasing movement speed by 40%.
[E] Hand of the Protector
    Light of the Protector can be cast on ally heroes.

[D] Crusader's Will
    Taking damage no longer dismounts you.

Tier 4 Talents

[R1] Avenger's Shield
    45 Mana | Cooldown: 40

    Throw your shield at an enemy dealing 250 (+5% per level) damage to the target, silencing them for 1.5 seconds, and jumps to 2 more targets also damaging and silencing them.

    While standing on Consecration, Avenger's Shield grants you a shield worth 50% of the damage it deals.

[R2] Divine Shield
    70 Mana | Cooldown: 80

    Become Unstoppable and Protected. Upon expiring, gain a shield worth the damage mitigated.

    While standing in Consecration, blocking damage increases the duration by 1 second to a max of 5 extra seconds.

Tier 5 Talents

[W] Consecrated Ground
    Allies on Consecration are healed for 62 (+4% per level) health per second. Enemies on Consecration are slowed by 10%.
[W] Shining Earth
    After 2 seconds, enemies who remain on Consecration will be blinded and will remain blinded until they're no longer on Consecration.

Blessed Hammer
    Basic attack cause a blessed hammer to spiral outward from you, dealing 80 (+4% per level) damage. Enemies hit by Blessed Hammer will have their next damage decreased by 15%.

Tier 6 Talents

[Q] Overflowing Light
    Increase Hammer of the Righteous' splash range by 30%.

[W] Consecrator
    Consecration follows you, but the maximum size increase is reduced to 50% and movement speed is reduced to 75%.

[E] Holy Bulwark
    Using Light of the Protector increases armour by 25 for 2 seconds.

Tier 7 Talents

[R1] Tyr's Enforcer
    Avenger's Shield bounces to 2 additional targets and deals 150 (+3% per level) damage to enemies around shield targets.
[R2] Final Stand
    Divine Shield taunts all nearby enemy heroes for 2 seconds. While in Consecration, Divine Shield explodes on expiration dealing 100 (+10% per level) damage to all enemy heroes in range.
[W] Unending Light
    Dying causes a maximum sized Consecration to be placed at the point of your death for the duration of your death.

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