Priest with capability of dealing damage and healing allies with the power of light.
(If you can recommend another priest that would be more fitting for this that won't be important in BFA, please do tell me.^^)
Combat Trait
1
Serenity Aura
Your presence calms the mind of other ally heroes, healing them for 25(+1% per level) every second.
Bless the targeted ally causing them to heal for 25(+1% per level) every second until they die or you bless another ally.
If the blessed ally is in range of Power Word: Serenity's aura, the healing is doubled.
Cooldown: 15 Seconds.
Primary Abilities
1
Smite Ground
After a short delay, call down a beam of light in the targeted area, dealing 70(+4% per level) to all enemies and healing allies near XXX for 100(+4% per level) for each enemy hero hit.
Cooldown: 7 Seconds. Mana: 65
2
Holy Orb
Throw an orb of holy magic in the targeted direction, dealing 160(+4% per level) damage to all hit enemies.
Cooldown: 9 Seconds. Mana: 90
3
Bouncing Barrier
Grant a shield that absorbs 350(+4% per level) damage over 5 seconds. If the shield is fully absorbed it bounces to a nearby ally and is reapplied on them.
This can be cast on XXX but it won't be able to bounce back to you.
Cooldown: 11 Seconds. Mana: 95
Heroic Abilities
1
Divine Wings
Summon a holy spirit to fly above the sky and cause holy powers to crash down in the targeted area. Enemies hit take 250(+5% per level) damage and have their vision range reduced by 90% for 2 seconds.
Cooldown: 90 Seconds. Mana: 100
Vector Targeting
How to use: First click will set it's location, second click will set the direction that it travels.
2
Angelic Ascension
Become a beacon of holy light. Increase your damage and healing done by 50% and your cooldowns recharge 100% faster. Lasts for 8 Seconds.
Cooldown: 60 Seconds.
Talent Tier 1 (Level 1)
Divine Protection: Quest: Bouncing Barrier bounces 30 times. Reward: After bouncing 15 times, reduce Bouncing Barrier's cost by 55. Reward: After bouncing 30 times, increase Bouncing Barrier's absorbtion by 50%.
Holy shock:
Enemies hit by Smite Ground are stunned for 0.5 seconds.
Holy shackles: Enemies hit by Smite Ground are slowed by 50% for 1 second.
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments