Cooldown: N/A
Mana Cost: N/A
Lady Vashj's Basic Attacks apply Frost to its targets, Slowing their Attack and Movement Speed by
5% for
2 seconds. Frost stacks up to
5 times and its duration refreshes with each application.
After Basic Attacking an enemy Hero with full Frost stacks
5 times, Frost Arrows can be activated to shoot an arrow that Roots the first enemy hit for
1 second, dealing
175 (4% per level) damage. Can only store
1 Charge.
- One of her iconic abilities from Warcraft 3.
- Frost Arrows Active ability doesn't have a cooldown nor a mana cost.
- Recharging Frost Arrows' Active ability requires Basic Attacking a Hero with full stacks five times, regardless if dealt continuously or to same target.
- Attacking an enemy 10 times takes about 6 seconds to fully recharge Frost Arrow. If the dual continues, its takes around 3 seconds when attacking an enemy with already full stacks. Balancing this can be done by changing amount of times Lady Vashj needs to attack.
- Quick Comparison: Uther can lower his E cooldown to 3 seconds by Basic Attacking an enemy Hero when taking the level 1 quest.
- Talents that increase AA speed and make AA hit more than one Hero help in faster recharging Frost Arrows.
Secondly I'd suggest making your Q a little more straight foward and clear, something along the lines of:
No Cooldown
Point and Click
Passive: Basic attacks slow enemy movement speed by 5% for 2 seconds, stacking up to 5 times.
Activate to shoot and empowered arrow at an enemy hero, rooting them for 1 second and dealing 175 (4% per level) damage. This ability requires and consumes 5 stacks of Frost Arrows
The spirit is still there but its more clear easier to use. Numbers wise, 5 auto attacks is a lot, may i suggest lowering it to something such as 3 seconds, like sylvannas's curse trait passive? 5 is a lot to get going.
Alternatively, you could just allow the ability to be used at any number of stacks but with an increasing effect/damage based on stacks for example
1 stacks-0.5 second root and 50 damage
3 stacks-1.5 second root and 150 damage
5 stacks-2.5 second root and 250 damage
Just some thoughts. I enjoyed the concept though, its similiar to mine in a lot of ways. I upvoted :)
The Mana sustain part of her game-play is heavily put into her talents. Same with skills interactions with each other. Though I totally get your point of view. Maybe I can add the level 4 [W] talent (Static Recharge) into her base kit, solving both problems at once: Make Forked Lightning more interesting and give her baseline Mana sustain.
As for her [Q] both suggestions are very solid. Currently her Attack Speed is really fast (1.67: meaning already 5 Basic Attacks in 3 seconds). Lowering the requirement probably makes it spam-able, if she sticks to the target. [Q] talents (level 4 Attack Speed increase and level 7/13 combo talents) already give the chance to charge ability near instantly after each Basic Attack. I'll see if I can tweak more with the [Q] ability and its talents interactions and what I'll come up with.
It really means a lot you stopped by. Thank you and also thanks for the upvote ^^. I'll definitely check out yours as well!
I would put her Q in her passive and viceversa. (This is my take on your concept)
- Trait: Your basic attack mark enemies reducing AS and MS stacking up to 5 times. Activating this on an enemy with 5 stacks will root the target.
[](I would put mana shield on her W and forked lighting on her Q so it feels smoother to use)
- Mana Shield: Surround yourself with a Mana Shield. While the shield is active, 25% of the damage received will drain mana instead. This ability can be toggled on and off.
I hope you like my ideas and maybe apply them to your design. Great job!
Swapping abilities' buttons (Trait to W, Q to Trait and W to Q) doesn't sound bad. However since it doesn't affect the concept core, I'd like to leave it to the reader's taste as they wish :)
Mana Shield has been changed to be a toggled ability, thank you and LittleMoxie for suggesting it. I explained to LittleMoxie why I didn't go for it at first. Hopefully this way would also solve the issue about the feeling of not having an actual trait!
And lastly Frost Arrows: hmm I'd like to share some of my thought process behind the ability and your suggestion:
- If we are going with your suggestion, then it needs to have a cooldown. Otherwise it can be spammed on targets with full stacks whereas the current version still requires Lady Vashj to Basic Attack her targets even if they are at full stacks.
- Even with the current version, I fear that it can be, well, spammed a bit too much especially when talented. Giving it a cooldown and making it click and point with the condition of an enemy having full stacks could be a solution to this, but would create others as well, such as changing the whole Q build and talents.
- On the other hand, Frost Arrows was intended to be one of her main damage abilities, not just a CC one, and was intended to be cast frequently with putting counter plays in mind, such as Blinds, the worst enemy of all AA heroes and more so to Lady Vashj as it denies her recharging her Q ability.
- About Skill-shot vs point and click debate, I fear making it point and click might be just too strong for what this ability currently does and perhaps it being a skill-shot could be just enough justification for its power. Right now, Lady Vashj can Root an enemy with full stacks every 3 second and can root more than one enemy when talented and comboed with E, removing the skill-shot nature of this ability would force removing some of its power as well
- My last point is about hero's difficulty. The aim was making a simple and easy hero. However the W +E combo nature might seem easy on paper but the execution might be at least medium difficulty. Perhaps we can balance that by somehow making Frost Arrow a bit simpler than the way it is now.
As you see, I'm struggling a bit with this ability :D. For now, I'm somewhat satisfied, but will definitely keep your suggestion under consideration for the next time I make full rework for her :), thank you again for sharing your thoughts about the concept!
One thing I thought about was, maybe have her trait be a Toggle, allowing her to choose when to use Mana to mitigate damage and when not to. Could be annoying when you are one Forked Lightning away from killing someone, but you take a hit and now you don't have enough :( And also that would give her some mastery, knowing when to have Mana Shield on and when not to :D
Other than that I like what I see :)
/xoxo
As I mentioned at the beginning, my aim was making a simple Lady Vashj concept that is still enjoyable, which influenced my decision of making Mana Shield a passive Trait instead of a toggled one. I tried to cover the problems you mentioned in various talents in different tiers, hoping that'd eliminate mana problems because of getting hit.
Though you and Valkyr513 are right! It does make more sense making it an active ability and would indeed give the character more mastery and the player more control over the character. I'm really glad, you decided to stop by!